osu/osu.Game.Rulesets.Taiko/Edit/TaikoHitObjectComposer.cs

30 lines
968 B
C#
Raw Normal View History

2020-05-29 07:40:10 +00:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Screens.Edit.Compose.Components;
namespace osu.Game.Rulesets.Taiko.Edit
{
public class TaikoHitObjectComposer : HitObjectComposer<TaikoHitObject>
{
2020-05-29 07:40:23 +00:00
public TaikoHitObjectComposer(TaikoRuleset ruleset)
2020-05-29 07:40:10 +00:00
: base(ruleset)
{
}
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
{
new HitCompositionTool(),
new DrumRollCompositionTool(),
new SwellCompositionTool()
};
protected override ComposeBlueprintContainer CreateBlueprintContainer()
=> new TaikoBlueprintContainer(this);
2020-05-29 07:40:10 +00:00
}
}