osu/osu.Game.Rulesets.Taiko/Judgements/TaikoJudgement.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Taiko.Judgements
{
public class TaikoJudgement : Judgement
{
public override HitResult MaxResult => HitResult.Great;
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protected override int NumericResultFor(HitResult result)
{
switch (result)
{
case HitResult.Good:
return 100;
case HitResult.Great:
return 300;
default:
return 0;
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}
}
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protected override double HealthIncreaseFor(HitResult result)
{
switch (result)
{
case HitResult.Miss:
return -1.0;
case HitResult.Good:
return 1.1;
case HitResult.Great:
return 3.0;
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default:
return 0;
}
}
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}
}