osu/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyCursorParticles.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Textures;
using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
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using osu.Framework.Utils;
using osu.Game.Graphics;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Screens.Play;
using osu.Game.Skinning;
using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{
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public class LegacyCursorParticles : CompositeDrawable, IKeyBindingHandler<OsuAction>
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{
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public bool Active => breakSpewer?.Active.Value == true || kiaiSpewer?.Active.Value == true;
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private LegacyCursorParticleSpewer breakSpewer;
private LegacyCursorParticleSpewer kiaiSpewer;
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[Resolved(canBeNull: true)]
private Player player { get; set; }
[Resolved(canBeNull: true)]
private OsuPlayfield osuPlayfield { get; set; }
[BackgroundDependencyLoader]
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private void load(ISkinSource skin, OsuColour colours)
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{
var texture = skin.GetTexture("star2");
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var starBreakAdditive = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.StarBreakAdditive)?.Value ?? new Color4(255, 182, 193, 255);
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InternalChildren = new[]
{
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breakSpewer = new LegacyCursorParticleSpewer(texture, 20)
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{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
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Colour = starBreakAdditive,
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Direction = SpewDirection.None,
Active =
{
Value = false,
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}
},
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kiaiSpewer = new LegacyCursorParticleSpewer(texture, 60)
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{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
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Colour = starBreakAdditive,
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Direction = SpewDirection.None,
Active =
{
Value = false,
}
},
};
if (player != null)
{
breakSpewer.Active.BindTarget = player.IsBreakTime;
}
}
protected override void Update()
{
if (osuPlayfield == null) return;
// find active kiai slider or spinner.
var kiaiHitObject = osuPlayfield.HitObjectContainer.AliveObjects.FirstOrDefault(h =>
h.HitObject.Kiai &&
(
(h is DrawableSlider slider && slider.Tracking.Value) ||
(h is DrawableSpinner spinner && spinner.RotationTracker.Tracking)
)
);
kiaiSpewer.Active.Value = kiaiHitObject != null;
}
public bool OnPressed(OsuAction action)
{
handleInput(action, true);
return false;
}
public void OnReleased(OsuAction action)
{
handleInput(action, false);
}
private bool leftPressed;
private bool rightPressed;
private void handleInput(OsuAction action, bool pressed)
{
switch (action)
{
case OsuAction.LeftButton:
leftPressed = pressed;
break;
case OsuAction.RightButton:
rightPressed = pressed;
break;
}
if (leftPressed && rightPressed)
breakSpewer.Direction = SpewDirection.Omni;
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else if (leftPressed)
breakSpewer.Direction = SpewDirection.Left;
else if (rightPressed)
breakSpewer.Direction = SpewDirection.Right;
else
breakSpewer.Direction = SpewDirection.None;
}
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private class LegacyCursorParticleSpewer : ParticleSpewer, IRequireHighFrequencyMousePosition
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{
private const int particle_lifetime_min = 300;
private const int particle_lifetime_max = 1000;
public SpewDirection Direction { get; set; }
protected override bool CanSpawnParticles => base.CanSpawnParticles && cursorScreenPosition.HasValue;
protected override float ParticleGravity => 240;
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public LegacyCursorParticleSpewer(Texture texture, int perSecond)
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: base(texture, perSecond, particle_lifetime_max)
{
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Active.BindValueChanged(_ => resetVelocityCalculation());
}
private Vector2? cursorScreenPosition;
private Vector2 cursorVelocity;
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private const double max_velocity_frame_length = 15;
private double velocityFrameLength;
private Vector2 totalPosDifference;
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
protected override bool OnMouseMove(MouseMoveEvent e)
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{
if (cursorScreenPosition == null)
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{
cursorScreenPosition = e.ScreenSpaceMousePosition;
return base.OnMouseMove(e);
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}
// calculate cursor velocity.
totalPosDifference += e.ScreenSpaceMousePosition - cursorScreenPosition.Value;
cursorScreenPosition = e.ScreenSpaceMousePosition;
velocityFrameLength += Clock.ElapsedFrameTime;
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if (velocityFrameLength > max_velocity_frame_length)
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{
cursorVelocity = totalPosDifference / (float)velocityFrameLength;
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totalPosDifference = Vector2.Zero;
velocityFrameLength = 0;
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}
return base.OnMouseMove(e);
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}
private void resetVelocityCalculation()
{
cursorScreenPosition = null;
totalPosDifference = Vector2.Zero;
velocityFrameLength = 0;
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}
protected override FallingParticle SpawnParticle()
{
var p = base.SpawnParticle();
p.StartPosition = ToLocalSpace(cursorScreenPosition ?? Vector2.Zero);
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p.Duration = RNG.NextSingle(particle_lifetime_min, particle_lifetime_max);
p.StartAngle = (float)(RNG.NextDouble() * 4 - 2);
p.EndAngle = RNG.NextSingle(-2f, 2f);
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p.EndScale = RNG.NextSingle(2f);
switch (Direction)
{
case SpewDirection.None:
p.Velocity = Vector2.Zero;
break;
case SpewDirection.Left:
p.Velocity = new Vector2(
RNG.NextSingle(-460f, 0),
RNG.NextSingle(-40f, 40f)
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);
break;
case SpewDirection.Right:
p.Velocity = new Vector2(
RNG.NextSingle(0, 460f),
RNG.NextSingle(-40f, 40f)
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);
break;
case SpewDirection.Omni:
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p.Velocity = new Vector2(
RNG.NextSingle(-460f, 460f),
RNG.NextSingle(-160f, 160f)
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);
break;
}
p.Velocity += cursorVelocity * 40;
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return p;
}
}
private enum SpewDirection
{
None,
Left,
Right,
Omni,
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}
}
}