osu/osu.Game/GameModes/Play/BeatmapGroup.cs

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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Framework.Graphics.Primitives;
using OpenTK;
using System.Linq;
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using osu.Framework.Graphics.Transformations;
using osu.Framework.Input;
using OpenTK.Graphics;
using osu.Game.Beatmaps.IO;
using osu.Framework.Graphics.Textures;
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namespace osu.Game.GameModes.Play
{
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class BeatmapGroup : AutoSizeContainer
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{
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private const float collapsedAlpha = 0.5f;
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private BeatmapInfo selectedBeatmap;
public BeatmapInfo SelectedBeatmap
{
get { return selectedBeatmap; }
set
{
selectedBeatmap = value;
}
}
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public event Action<BeatmapSetInfo> SetSelected;
public event Action<BeatmapSetInfo, BeatmapInfo> BeatmapSelected;
public BeatmapSetInfo BeatmapSet;
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private BeatmapSetBox setBox;
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private FlowContainer topContainer;
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private FlowContainer difficulties;
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private bool collapsed;
public bool Collapsed
{
get { return collapsed; }
set
{
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if (collapsed == value)
return;
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collapsed = value;
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this.ClearTransformations();
const float uncollapsedAlpha = 1;
Transforms.Add(new TransformAlpha(Clock)
{
StartValue = collapsed ? uncollapsedAlpha : collapsedAlpha,
EndValue = collapsed ? collapsedAlpha : uncollapsedAlpha,
StartTime = Time,
EndTime = Time + 250,
});
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if (collapsed)
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topContainer.Remove(difficulties, false);
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else
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topContainer.Add(difficulties);
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setBox.BorderColour = new Color4(
setBox.BorderColour.R,
setBox.BorderColour.G,
setBox.BorderColour.B,
collapsed ? 0 : 255);
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setBox.GlowRadius = collapsed ? 0 : 5;
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}
}
public BeatmapGroup(BeatmapSetInfo beatmapSet, BeatmapResourceStore beatmapStore, TextureStore resources)
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{
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BeatmapSet = beatmapSet;
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selectedBeatmap = beatmapSet.Beatmaps[0];
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Alpha = collapsedAlpha;
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RelativeSizeAxes = Axes.X;
Size = new Vector2(1, 0);
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Children = new[]
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{
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topContainer = new FlowContainer
{
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RelativeSizeAxes = Axes.X,
Size = new Vector2(1, 0),
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Direction = FlowDirection.VerticalOnly,
Children = new[] { setBox = new BeatmapSetBox(beatmapSet, beatmapStore, resources) }
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}
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};
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difficulties = new FlowContainer // Deliberately not added to children
{
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RelativeSizeAxes = Axes.X,
Size = new Vector2(1, 0),
Margin = new MarginPadding { Top = 5 },
Padding = new MarginPadding { Left = 25 },
Spacing = new Vector2(0, 5),
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Direction = FlowDirection.VerticalOnly,
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Children = this.BeatmapSet.Beatmaps.Select(
b => new BeatmapButton(this.BeatmapSet, b) { Selected = beatmap => BeatmapSelected?.Invoke(beatmapSet, beatmap) })
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};
collapsed = true;
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}
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protected override bool OnClick(InputState state)
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{
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SetSelected?.Invoke(BeatmapSet);
return true;
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}
}
class BeatmapSetBox : AutoSizeContainer
{
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private BeatmapSetInfo beatmapSet;
public BeatmapSetBox(BeatmapSetInfo beatmapSet, BeatmapResourceStore beatmapStore, TextureStore resources)
{
this.beatmapSet = beatmapSet;
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RelativeSizeAxes = Axes.X;
Size = new Vector2(1, -1);
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Masking = true;
CornerRadius = 5;
BorderThickness = 2;
BorderColour = new Color4(221, 255, 255, 0);
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GlowColour = new Color4(166, 221, 251, 0.5f); // TODO: Get actual color for this
Children = new Drawable[]
{
new Box
{
Colour = new Color4(85, 85, 85, 255),
RelativeSizeAxes = Axes.Both,
Size = Vector2.One,
},
new Container
{
RelativeSizeAxes = Axes.Both,
Size = Vector2.One,
Children = new Drawable[]
{
new DeferredSprite
{
RelativeSizeAxes = Axes.X,
Size = new Vector2(1, 0),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
ResolveTexture = () =>
{
beatmapStore.AddBeatmap(beatmapSet);
return resources.Get($@"{beatmapSet.BeatmapSetID}:{beatmapSet.Metadata.BackgroundFile}");
},
},
new Box // TODO: Gradient
{
Colour = new Color4(0, 0, 0, 100),
RelativeSizeAxes = Axes.Both,
Size = Vector2.One,
}
}
},
new FlowContainer
{
Direction = FlowDirection.VerticalOnly,
Spacing = new Vector2(0, 2),
Padding = new MarginPadding { Top = 3, Left = 20, Right = 20, Bottom = 3 },
Children = new[]
{
// TODO: Make these italic
new SpriteText
{
Text = this.beatmapSet.Metadata.TitleUnicode ?? this.beatmapSet.Metadata.Title,
TextSize = 20
},
new SpriteText
{
Text = this.beatmapSet.Metadata.ArtistUnicode ?? this.beatmapSet.Metadata.Artist,
TextSize = 16
},
new FlowContainer
{
Children = new[]
{
new DifficultyIcon(FontAwesome.dot_circle_o, new Color4(159, 198, 0, 255)),
new DifficultyIcon(FontAwesome.dot_circle_o, new Color4(246, 101, 166, 255)),
}
}
}
}
};
}
}
class DifficultyIcon : Container
{
public DifficultyIcon(FontAwesome icon, Color4 color)
{
const float size = 20;
Size = new Vector2(size);
Children = new[]
{
new TextAwesome
{
Anchor = Anchor.Centre,
TextSize = size,
Size = new Vector2(size),
Colour = color,
Icon = icon
}
};
}
}
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}