osu/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModMuted.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
namespace osu.Game.Rulesets.Osu.Tests.Mods
{
public class TestSceneOsuModMuted : OsuModTestScene
{
/// <summary>
/// Ensures that a final volume combo of 0 (i.e. "always muted" mode) constantly plays metronome and completely mutes track.
/// </summary>
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[Test]
public void TestZeroFinalCombo() => CreateModTest(new ModTestData
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{
Mod = new OsuModMuted
{
MuteComboCount = { Value = 0 },
},
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PassCondition = () => Beatmap.Value.Track.AggregateVolume.Value == 0.0 &&
Player.ChildrenOfType<Metronome>().SingleOrDefault()?.AggregateVolume.Value == 1.0,
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});
/// <summary>
/// Ensures that copying from a normal mod with 0 final combo while originally inversed does not yield incorrect results.
/// </summary>
[Test]
public void TestModCopy()
{
OsuModMuted muted = null;
AddStep("create inversed mod", () => muted = new OsuModMuted
{
MuteComboCount = { Value = 100 },
InverseMuting = { Value = true },
});
AddStep("copy from normal", () => muted.CopyFrom(new OsuModMuted
{
MuteComboCount = { Value = 0 },
InverseMuting = { Value = false },
}));
AddAssert("mute combo count = 0", () => muted.MuteComboCount.Value == 0);
AddAssert("inverse muting = false", () => muted.InverseMuting.Value == false);
}
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}
}