2021-01-21 11:53:16 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2021-01-14 07:13:10 +00:00
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using System;
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2021-10-18 06:35:51 +00:00
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using System.Linq;
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2021-11-05 08:01:00 +00:00
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using System.Reflection;
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2021-01-07 05:07:36 +00:00
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using System.Threading;
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2021-01-22 08:28:47 +00:00
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using osu.Framework.Allocation;
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2021-07-04 08:59:39 +00:00
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using osu.Framework.Development;
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2021-10-29 02:14:22 +00:00
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using osu.Framework.Input.Bindings;
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2021-01-12 05:36:35 +00:00
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using osu.Framework.Logging;
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2021-01-07 05:07:36 +00:00
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using osu.Framework.Platform;
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using osu.Framework.Statistics;
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2021-11-22 09:07:28 +00:00
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using osu.Game.Configuration;
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2021-11-19 10:07:21 +00:00
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using osu.Game.Beatmaps;
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2021-10-29 02:14:22 +00:00
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using osu.Game.Input.Bindings;
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using osu.Game.Models;
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2021-11-29 08:59:41 +00:00
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using osu.Game.Skinning;
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2021-11-25 05:12:49 +00:00
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using osu.Game.Stores;
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2021-11-23 04:00:33 +00:00
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using osu.Game.Rulesets;
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2022-01-13 04:40:09 +00:00
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using osu.Game.Scoring;
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2021-01-07 05:07:36 +00:00
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using Realms;
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2021-09-30 14:42:40 +00:00
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#nullable enable
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namespace osu.Game.Database
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{
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/// <summary>
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/// A factory which provides both the main (update thread bound) realm context and creates contexts for async usage.
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/// </summary>
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2021-10-15 04:58:14 +00:00
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public class RealmContextFactory : IDisposable, IRealmFactory
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{
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private readonly Storage storage;
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/// <summary>
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/// The filename of this realm.
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/// </summary>
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public readonly string Filename;
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private readonly IDatabaseContextFactory? efContextFactory;
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/// <summary>
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/// Version history:
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2021-11-22 06:23:16 +00:00
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/// 6 ~2021-10-18 First tracked version.
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/// 7 2021-10-18 Changed OnlineID fields to non-nullable to add indexing support.
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/// 8 2021-10-29 Rebind scroll adjust keys to not have control modifier.
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/// 9 2021-11-04 Converted BeatmapMetadata.Author from string to RealmUser.
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/// 10 2021-11-22 Use ShortName instead of RulesetID for ruleset settings.
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/// 11 2021-11-22 Use ShortName instead of RulesetID for ruleset key bindings.
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/// 12 2021-11-24 Add Status to RealmBeatmapSet.
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2022-01-13 04:28:46 +00:00
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/// 13 2022-01-13 Final migration of beatmaps and scores to realm (multiple new storage fields).
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/// </summary>
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private const int schema_version = 13;
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/// <summary>
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/// Lock object which is held during <see cref="BlockAllOperations"/> sections, blocking context creation during blocking periods.
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/// </summary>
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private readonly SemaphoreSlim contextCreationLock = new SemaphoreSlim(1);
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private readonly ThreadLocal<bool> currentThreadCanCreateContexts = new ThreadLocal<bool>();
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private static readonly GlobalStatistic<int> refreshes = GlobalStatistics.Get<int>(@"Realm", @"Dirty Refreshes");
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private static readonly GlobalStatistic<int> contexts_created = GlobalStatistics.Get<int>(@"Realm", @"Contexts (Created)");
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private readonly object contextLock = new object();
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private Realm? context;
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public Realm Context
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{
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get
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{
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if (!ThreadSafety.IsUpdateThread)
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throw new InvalidOperationException(@$"Use {nameof(CreateContext)} when performing realm operations from a non-update thread");
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lock (contextLock)
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{
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if (context == null)
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{
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context = CreateContext();
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Logger.Log(@$"Opened realm ""{context.Config.DatabasePath}"" at version {context.Config.SchemaVersion}");
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}
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// creating a context will ensure our schema is up-to-date and migrated.
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return context;
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}
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}
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2021-01-07 06:41:29 +00:00
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}
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/// <summary>
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/// Construct a new instance of a realm context factory.
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/// </summary>
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/// <param name="storage">The game storage which will be used to create the realm backing file.</param>
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/// <param name="filename">The filename to use for the realm backing file. A ".realm" extension will be added automatically if not specified.</param>
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/// <param name="efContextFactory">An EF factory used only for migration purposes.</param>
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public RealmContextFactory(Storage storage, string filename, IDatabaseContextFactory? efContextFactory = null)
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{
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this.storage = storage;
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this.efContextFactory = efContextFactory;
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Filename = filename;
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const string realm_extension = @".realm";
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if (!Filename.EndsWith(realm_extension, StringComparison.Ordinal))
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Filename += realm_extension;
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2021-11-24 03:37:09 +00:00
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// This method triggers the first `CreateContext` call, which will implicitly run realm migrations and bring the schema up-to-date.
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cleanupPendingDeletions();
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}
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private void cleanupPendingDeletions()
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{
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using (var realm = CreateContext())
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using (var transaction = realm.BeginWrite())
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{
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var pendingDeleteScores = realm.All<ScoreInfo>().Where(s => s.DeletePending);
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foreach (var score in pendingDeleteScores)
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realm.Remove(score);
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2021-11-19 10:07:21 +00:00
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var pendingDeleteSets = realm.All<BeatmapSetInfo>().Where(s => s.DeletePending);
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2022-01-12 06:09:56 +00:00
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foreach (var beatmapSet in pendingDeleteSets)
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{
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foreach (var beatmap in beatmapSet.Beatmaps)
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{
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// Cascade delete related scores, else they will have a null beatmap against the model's spec.
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foreach (var score in beatmap.Scores)
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realm.Remove(score);
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2022-01-12 07:17:11 +00:00
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realm.Remove(beatmap.Metadata);
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2022-01-12 06:09:56 +00:00
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realm.Remove(beatmap);
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}
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realm.Remove(beatmapSet);
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2021-09-30 14:45:09 +00:00
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}
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2021-11-29 08:59:41 +00:00
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var pendingDeleteSkins = realm.All<SkinInfo>().Where(s => s.DeletePending);
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foreach (var s in pendingDeleteSkins)
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realm.Remove(s);
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2021-09-30 14:45:09 +00:00
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transaction.Commit();
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}
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2021-11-25 05:28:27 +00:00
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// clean up files after dropping any pending deletions.
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// in the future we may want to only do this when the game is idle, rather than on every startup.
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new RealmFileStore(this, storage).Cleanup();
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2021-06-24 05:37:26 +00:00
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}
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2021-01-13 08:34:44 +00:00
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2021-09-30 14:42:40 +00:00
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/// <summary>
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/// Compact this realm.
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/// </summary>
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/// <returns></returns>
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public bool Compact() => Realm.Compact(getConfiguration());
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2021-10-15 04:58:14 +00:00
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/// <summary>
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/// Perform a blocking refresh on the main realm context.
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/// </summary>
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public void Refresh()
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{
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lock (contextLock)
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{
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if (context?.Refresh() == true)
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refreshes.Value++;
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}
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2021-01-07 05:07:36 +00:00
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}
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2021-09-30 18:46:53 +00:00
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public Realm CreateContext()
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{
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2021-10-15 04:58:14 +00:00
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if (isDisposed)
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throw new ObjectDisposedException(nameof(RealmContextFactory));
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2021-11-29 09:26:37 +00:00
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bool tookSemaphoreLock = false;
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2021-06-24 05:37:26 +00:00
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try
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{
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2021-11-29 08:38:42 +00:00
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if (!currentThreadCanCreateContexts.Value)
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2021-11-29 09:26:37 +00:00
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{
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2021-11-29 07:18:57 +00:00
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contextCreationLock.Wait();
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2021-11-29 09:52:29 +00:00
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currentThreadCanCreateContexts.Value = true;
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2021-11-29 09:26:37 +00:00
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tookSemaphoreLock = true;
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}
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else
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{
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// the semaphore is used to handle blocking of all context creation during certain periods.
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// once the semaphore has been taken by this code section, it is safe to create further contexts on the same thread.
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// this can happen if a realm subscription is active and triggers a callback which has user code that calls `CreateContext`.
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}
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2021-01-22 08:28:47 +00:00
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2021-06-24 05:37:26 +00:00
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contexts_created.Value++;
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2021-01-12 05:36:35 +00:00
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2021-09-30 14:42:40 +00:00
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return Realm.GetInstance(getConfiguration());
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2021-06-24 05:37:26 +00:00
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}
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finally
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2021-01-12 05:36:35 +00:00
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{
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2021-11-29 09:26:37 +00:00
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if (tookSemaphoreLock)
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{
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contextCreationLock.Release();
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currentThreadCanCreateContexts.Value = false;
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}
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2021-06-24 05:37:26 +00:00
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}
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2021-01-12 05:36:35 +00:00
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}
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private RealmConfiguration getConfiguration()
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{
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return new RealmConfiguration(storage.GetFullPath(Filename, true))
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{
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SchemaVersion = schema_version,
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MigrationCallback = onMigration,
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};
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2021-06-28 07:14:14 +00:00
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}
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2021-01-13 09:24:19 +00:00
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private void onMigration(Migration migration, ulong lastSchemaVersion)
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{
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2021-11-22 09:37:28 +00:00
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for (ulong i = lastSchemaVersion + 1; i <= schema_version; i++)
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2021-11-04 09:39:23 +00:00
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applyMigrationsForVersion(migration, i);
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}
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2021-11-22 09:37:28 +00:00
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private void applyMigrationsForVersion(Migration migration, ulong targetVersion)
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2021-11-04 09:39:23 +00:00
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{
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2021-11-22 09:37:28 +00:00
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switch (targetVersion)
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2021-11-04 09:32:50 +00:00
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{
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2021-11-04 09:39:23 +00:00
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case 7:
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2021-11-19 10:07:21 +00:00
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convertOnlineIDs<BeatmapInfo>();
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convertOnlineIDs<BeatmapSetInfo>();
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convertOnlineIDs<RulesetInfo>();
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2021-11-04 09:32:50 +00:00
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2021-11-04 09:39:23 +00:00
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void convertOnlineIDs<T>() where T : RealmObject
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{
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2021-11-05 08:01:00 +00:00
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string className = getMappedOrOriginalName(typeof(T));
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2021-11-04 09:32:50 +00:00
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2021-11-04 09:39:23 +00:00
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// version was not bumped when the beatmap/ruleset models were added
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// therefore we must manually check for their presence to avoid throwing on the `DynamicApi` calls.
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if (!migration.OldRealm.Schema.TryFindObjectSchema(className, out _))
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return;
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2021-11-04 09:32:50 +00:00
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2021-11-04 09:39:23 +00:00
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var oldItems = migration.OldRealm.DynamicApi.All(className);
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var newItems = migration.NewRealm.DynamicApi.All(className);
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2021-11-04 09:32:50 +00:00
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2021-11-04 09:39:23 +00:00
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int itemCount = newItems.Count();
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2021-11-04 09:32:50 +00:00
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2021-11-04 09:39:23 +00:00
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for (int i = 0; i < itemCount; i++)
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{
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dynamic? oldItem = oldItems.ElementAt(i);
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dynamic? newItem = newItems.ElementAt(i);
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2021-10-29 02:14:22 +00:00
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2021-11-04 09:39:23 +00:00
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long? nullableOnlineID = oldItem?.OnlineID;
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newItem.OnlineID = (int)(nullableOnlineID ?? -1);
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}
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}
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2021-10-29 02:14:22 +00:00
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2021-11-04 09:39:23 +00:00
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break;
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2021-10-29 02:14:22 +00:00
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2021-11-04 09:39:23 +00:00
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case 8:
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// Ctrl -/+ now adjusts UI scale so let's clear any bindings which overlap these combinations.
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// New defaults will be populated by the key store afterwards.
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var keyBindings = migration.NewRealm.All<RealmKeyBinding>();
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2021-10-18 06:35:51 +00:00
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2021-11-04 09:39:23 +00:00
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var increaseSpeedBinding = keyBindings.FirstOrDefault(k => k.ActionInt == (int)GlobalAction.IncreaseScrollSpeed);
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if (increaseSpeedBinding != null && increaseSpeedBinding.KeyCombination.Keys.SequenceEqual(new[] { InputKey.Control, InputKey.Plus }))
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migration.NewRealm.Remove(increaseSpeedBinding);
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2021-10-18 06:35:51 +00:00
|
|
|
|
2021-11-04 09:39:23 +00:00
|
|
|
var decreaseSpeedBinding = keyBindings.FirstOrDefault(k => k.ActionInt == (int)GlobalAction.DecreaseScrollSpeed);
|
|
|
|
if (decreaseSpeedBinding != null && decreaseSpeedBinding.KeyCombination.Keys.SequenceEqual(new[] { InputKey.Control, InputKey.Minus }))
|
|
|
|
migration.NewRealm.Remove(decreaseSpeedBinding);
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 9:
|
|
|
|
// Pretty pointless to do this as beatmaps aren't really loaded via realm yet, but oh well.
|
2021-11-19 10:07:21 +00:00
|
|
|
string metadataClassName = getMappedOrOriginalName(typeof(BeatmapMetadata));
|
2021-11-09 05:51:06 +00:00
|
|
|
|
|
|
|
// May be coming from a version before `RealmBeatmapMetadata` existed.
|
2021-11-09 08:42:03 +00:00
|
|
|
if (!migration.OldRealm.Schema.TryFindObjectSchema(metadataClassName, out _))
|
2021-11-09 05:51:06 +00:00
|
|
|
return;
|
|
|
|
|
2021-11-09 08:42:03 +00:00
|
|
|
var oldMetadata = migration.OldRealm.DynamicApi.All(metadataClassName);
|
2021-11-19 10:07:21 +00:00
|
|
|
var newMetadata = migration.NewRealm.All<BeatmapMetadata>();
|
2021-10-18 06:35:51 +00:00
|
|
|
|
2021-11-05 09:24:07 +00:00
|
|
|
int metadataCount = newMetadata.Count();
|
2021-10-18 06:35:51 +00:00
|
|
|
|
2021-11-05 09:24:07 +00:00
|
|
|
for (int i = 0; i < metadataCount; i++)
|
2021-10-18 06:35:51 +00:00
|
|
|
{
|
2021-11-05 08:02:23 +00:00
|
|
|
dynamic? oldItem = oldMetadata.ElementAt(i);
|
|
|
|
var newItem = newMetadata.ElementAt(i);
|
2021-10-18 06:35:51 +00:00
|
|
|
|
2021-11-04 09:39:23 +00:00
|
|
|
string username = oldItem.Author;
|
|
|
|
newItem.Author = new RealmUser
|
|
|
|
{
|
|
|
|
Username = username
|
|
|
|
};
|
2021-10-18 06:35:51 +00:00
|
|
|
}
|
2021-11-04 09:39:23 +00:00
|
|
|
|
2021-11-22 09:07:28 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case 10:
|
|
|
|
string rulesetSettingClassName = getMappedOrOriginalName(typeof(RealmRulesetSetting));
|
|
|
|
|
2021-11-28 14:00:40 +00:00
|
|
|
if (!migration.OldRealm.Schema.TryFindObjectSchema(rulesetSettingClassName, out _))
|
|
|
|
return;
|
|
|
|
|
2021-11-22 09:07:28 +00:00
|
|
|
var oldSettings = migration.OldRealm.DynamicApi.All(rulesetSettingClassName);
|
|
|
|
var newSettings = migration.NewRealm.All<RealmRulesetSetting>().ToList();
|
|
|
|
|
|
|
|
for (int i = 0; i < newSettings.Count; i++)
|
|
|
|
{
|
|
|
|
dynamic? oldItem = oldSettings.ElementAt(i);
|
|
|
|
var newItem = newSettings.ElementAt(i);
|
|
|
|
|
|
|
|
long rulesetId = oldItem.RulesetID;
|
2021-11-23 07:27:28 +00:00
|
|
|
string? rulesetName = getRulesetShortNameFromLegacyID(rulesetId);
|
2021-11-22 09:34:04 +00:00
|
|
|
|
|
|
|
if (string.IsNullOrEmpty(rulesetName))
|
|
|
|
migration.NewRealm.Remove(newItem);
|
|
|
|
else
|
|
|
|
newItem.RulesetName = rulesetName;
|
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 11:
|
|
|
|
string keyBindingClassName = getMappedOrOriginalName(typeof(RealmKeyBinding));
|
|
|
|
|
2021-11-28 14:00:40 +00:00
|
|
|
if (!migration.OldRealm.Schema.TryFindObjectSchema(keyBindingClassName, out _))
|
|
|
|
return;
|
|
|
|
|
2021-11-22 09:34:04 +00:00
|
|
|
var oldKeyBindings = migration.OldRealm.DynamicApi.All(keyBindingClassName);
|
|
|
|
var newKeyBindings = migration.NewRealm.All<RealmKeyBinding>().ToList();
|
|
|
|
|
|
|
|
for (int i = 0; i < newKeyBindings.Count; i++)
|
|
|
|
{
|
|
|
|
dynamic? oldItem = oldKeyBindings.ElementAt(i);
|
|
|
|
var newItem = newKeyBindings.ElementAt(i);
|
|
|
|
|
|
|
|
if (oldItem.RulesetID == null)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
long rulesetId = oldItem.RulesetID;
|
2021-11-23 08:48:25 +00:00
|
|
|
string? rulesetName = getRulesetShortNameFromLegacyID(rulesetId);
|
2021-11-22 09:07:28 +00:00
|
|
|
|
|
|
|
if (string.IsNullOrEmpty(rulesetName))
|
|
|
|
migration.NewRealm.Remove(newItem);
|
|
|
|
else
|
|
|
|
newItem.RulesetName = rulesetName;
|
|
|
|
}
|
|
|
|
|
2021-11-04 09:39:23 +00:00
|
|
|
break;
|
2021-10-18 06:35:51 +00:00
|
|
|
}
|
2021-01-13 09:24:19 +00:00
|
|
|
}
|
2021-01-07 05:07:36 +00:00
|
|
|
|
2021-11-23 09:13:05 +00:00
|
|
|
private string? getRulesetShortNameFromLegacyID(long rulesetId) =>
|
2021-11-23 10:15:52 +00:00
|
|
|
efContextFactory?.Get().RulesetInfo.FirstOrDefault(r => r.ID == rulesetId)?.ShortName;
|
2021-11-23 07:27:28 +00:00
|
|
|
|
2021-09-30 14:42:40 +00:00
|
|
|
/// <summary>
|
|
|
|
/// Flush any active contexts and block any further writes.
|
|
|
|
/// </summary>
|
|
|
|
/// <remarks>
|
|
|
|
/// This should be used in places we need to ensure no ongoing reads/writes are occurring with realm.
|
|
|
|
/// ie. to move the realm backing file to a new location.
|
|
|
|
/// </remarks>
|
|
|
|
/// <returns>An <see cref="IDisposable"/> which should be disposed to end the blocking section.</returns>
|
|
|
|
public IDisposable BlockAllOperations()
|
2021-01-22 08:28:47 +00:00
|
|
|
{
|
2021-10-15 04:58:14 +00:00
|
|
|
if (isDisposed)
|
2021-09-30 14:42:40 +00:00
|
|
|
throw new ObjectDisposedException(nameof(RealmContextFactory));
|
2021-06-29 11:21:31 +00:00
|
|
|
|
2021-10-11 06:20:12 +00:00
|
|
|
if (!ThreadSafety.IsUpdateThread)
|
2021-11-23 08:47:43 +00:00
|
|
|
throw new InvalidOperationException(@$"{nameof(BlockAllOperations)} must be called from the update thread.");
|
2021-09-30 16:32:28 +00:00
|
|
|
|
2021-09-30 14:42:40 +00:00
|
|
|
Logger.Log(@"Blocking realm operations.", LoggingTarget.Database);
|
2021-07-04 07:24:39 +00:00
|
|
|
|
2021-09-30 16:32:28 +00:00
|
|
|
try
|
|
|
|
{
|
|
|
|
contextCreationLock.Wait();
|
|
|
|
|
2021-09-30 18:53:33 +00:00
|
|
|
lock (contextLock)
|
|
|
|
{
|
|
|
|
context?.Dispose();
|
|
|
|
context = null;
|
|
|
|
}
|
|
|
|
|
2021-09-30 16:32:28 +00:00
|
|
|
const int sleep_length = 200;
|
|
|
|
int timeout = 5000;
|
2021-01-22 08:28:47 +00:00
|
|
|
|
2021-09-30 16:32:28 +00:00
|
|
|
// see https://github.com/realm/realm-dotnet/discussions/2657
|
|
|
|
while (!Compact())
|
|
|
|
{
|
|
|
|
Thread.Sleep(sleep_length);
|
|
|
|
timeout -= sleep_length;
|
2021-06-29 11:21:31 +00:00
|
|
|
|
2021-09-30 16:32:28 +00:00
|
|
|
if (timeout < 0)
|
2021-11-23 08:47:43 +00:00
|
|
|
throw new TimeoutException(@"Took too long to acquire lock");
|
2021-09-30 16:32:28 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
catch
|
|
|
|
{
|
|
|
|
contextCreationLock.Release();
|
|
|
|
throw;
|
|
|
|
}
|
|
|
|
|
|
|
|
return new InvokeOnDisposal<RealmContextFactory>(this, factory =>
|
2021-09-30 14:42:40 +00:00
|
|
|
{
|
|
|
|
factory.contextCreationLock.Release();
|
|
|
|
Logger.Log(@"Restoring realm operations.", LoggingTarget.Database);
|
2021-09-30 16:32:28 +00:00
|
|
|
});
|
2021-01-15 05:26:06 +00:00
|
|
|
}
|
|
|
|
|
2021-11-05 08:01:00 +00:00
|
|
|
// https://github.com/realm/realm-dotnet/blob/32f4ebcc88b3e80a3b254412665340cd9f3bd6b5/Realm/Realm/Extensions/ReflectionExtensions.cs#L46
|
|
|
|
private static string getMappedOrOriginalName(MemberInfo member) => member.GetCustomAttribute<MapToAttribute>()?.Mapping ?? member.Name;
|
|
|
|
|
2021-10-15 04:58:14 +00:00
|
|
|
private bool isDisposed;
|
|
|
|
|
|
|
|
public void Dispose()
|
2021-06-28 07:14:14 +00:00
|
|
|
{
|
2021-09-30 18:46:53 +00:00
|
|
|
lock (contextLock)
|
|
|
|
{
|
|
|
|
context?.Dispose();
|
|
|
|
}
|
2021-09-30 14:42:40 +00:00
|
|
|
|
2021-10-15 04:58:14 +00:00
|
|
|
if (!isDisposed)
|
2021-06-28 07:14:14 +00:00
|
|
|
{
|
2021-09-30 16:32:28 +00:00
|
|
|
// intentionally block context creation indefinitely. this ensures that nothing can start consuming a new context after disposal.
|
|
|
|
contextCreationLock.Wait();
|
2021-09-30 14:42:40 +00:00
|
|
|
contextCreationLock.Dispose();
|
2021-06-28 07:14:14 +00:00
|
|
|
|
2021-10-15 04:58:14 +00:00
|
|
|
isDisposed = true;
|
|
|
|
}
|
2021-06-28 07:14:14 +00:00
|
|
|
}
|
2021-01-07 05:07:36 +00:00
|
|
|
}
|
|
|
|
}
|