2019-01-24 08:43:03 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 09:19:50 +00:00
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2019-04-08 09:32:05 +00:00
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using System.Collections.Generic;
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2018-04-13 09:19:50 +00:00
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using osu.Framework.Allocation;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Objects.Drawables;
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using osu.Game.Rulesets.Taiko.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.Taiko.Replays;
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using osu.Framework.Input;
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using osu.Game.Configuration;
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using osu.Game.Input.Handlers;
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2018-11-28 08:20:37 +00:00
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using osu.Game.Replays;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.UI.Scrolling;
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namespace osu.Game.Rulesets.Taiko.UI
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{
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public class DrawableTaikoRuleset : DrawableScrollingRuleset<TaikoHitObject>
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{
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protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping;
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protected override bool UserScrollSpeedAdjustment => false;
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public DrawableTaikoRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
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: base(ruleset, beatmap, mods)
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{
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Direction.Value = ScrollingDirection.Left;
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TimeRange.Value = 7000;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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new BarLineGenerator<BarLine>(Beatmap).BarLines.ForEach(bar => Playfield.Add(bar.Major ? new DrawableBarLineMajor(bar) : new DrawableBarLine(bar)));
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}
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public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(this);
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public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new TaikoPlayfieldAdjustmentContainer();
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protected override PassThroughInputManager CreateInputManager() => new TaikoInputManager(Ruleset.RulesetInfo);
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protected override Playfield CreatePlayfield() => new TaikoPlayfield(Beatmap.ControlPointInfo);
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public override DrawableHitObject<TaikoHitObject> CreateDrawableRepresentation(TaikoHitObject h)
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{
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switch (h)
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{
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case CentreHit centreHit:
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return new DrawableCentreHit(centreHit);
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case RimHit rimHit:
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return new DrawableRimHit(rimHit);
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case DrumRoll drumRoll:
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return new DrawableDrumRoll(drumRoll);
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case Swell swell:
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return new DrawableSwell(swell);
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}
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return null;
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}
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protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new TaikoFramedReplayInputHandler(replay);
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}
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}
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