2019-08-30 05:39:02 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Mania
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{
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2022-11-09 07:04:56 +00:00
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public class ManiaSkinComponentLookup : GameplaySkinComponentLookup<ManiaSkinComponents>
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2019-08-30 05:39:02 +00:00
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{
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2020-04-03 02:55:52 +00:00
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/// <summary>
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2022-11-09 07:04:56 +00:00
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/// Creates a new <see cref="ManiaSkinComponentLookup"/>.
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2020-04-03 02:55:52 +00:00
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/// </summary>
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/// <param name="component">The component.</param>
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2022-11-09 07:04:56 +00:00
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public ManiaSkinComponentLookup(ManiaSkinComponents component)
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2019-08-30 05:39:02 +00:00
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: base(component)
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{
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}
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protected override string RulesetPrefix => ManiaRuleset.SHORT_NAME;
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2022-06-20 12:39:47 +00:00
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protected override string ComponentName => Component.ToString().ToLowerInvariant();
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2019-08-30 05:39:02 +00:00
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}
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2020-03-30 14:18:38 +00:00
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public enum ManiaSkinComponents
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{
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2020-03-31 06:24:13 +00:00
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ColumnBackground,
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HitTarget,
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2020-03-31 06:29:25 +00:00
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KeyArea,
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Note,
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HoldNoteHead,
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HoldNoteTail,
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2020-03-31 07:42:35 +00:00
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HoldNoteBody,
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2020-04-08 06:08:13 +00:00
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HitExplosion,
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2020-04-08 07:20:26 +00:00
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StageBackground,
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StageForeground,
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2020-03-30 14:18:38 +00:00
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}
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2019-08-30 05:39:02 +00:00
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}
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