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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation ;
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using osu.Framework.Bindables ;
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using osu.Framework.Extensions.Color4Extensions ;
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using osu.Framework.Graphics ;
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using osu.Framework.Graphics.Colour ;
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using osu.Framework.Graphics.Containers ;
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using osu.Framework.Graphics.Effects ;
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using osu.Framework.Graphics.Shapes ;
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using osu.Framework.Graphics.Sprites ;
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using osu.Framework.Input.Bindings ;
using osu.Framework.Input.Events ;
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using osu.Framework.Localisation ;
using osu.Game.Graphics ;
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using osu.Game.Graphics.Containers ;
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using osu.Game.Graphics.Sprites ;
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using osu.Game.Input.Bindings ;
using osu.Game.Overlays ;
using osuTK ;
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using osuTK.Graphics ;
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namespace osu.Game.Screens.Footer
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{
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public partial class ScreenFooterButton : OsuClickableContainer , IKeyBindingHandler < GlobalAction >
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{
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private const float shear = OsuGame . SHEAR ;
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protected const int CORNER_RADIUS = 10 ;
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protected const int BUTTON_HEIGHT = 75 ;
protected const int BUTTON_WIDTH = 116 ;
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public Bindable < Visibility > OverlayState = new Bindable < Visibility > ( ) ;
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protected static readonly Vector2 BUTTON_SHEAR = new Vector2 ( shear , 0 ) ;
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[Resolved]
private OverlayColourProvider colourProvider { get ; set ; } = null ! ;
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private Colour4 buttonAccentColour ;
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public Colour4 AccentColour
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{
set
{
buttonAccentColour = value ;
bar . Colour = buttonAccentColour ;
icon . Colour = buttonAccentColour ;
}
}
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public IconUsage Icon
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{
set = > icon . Icon = value ;
}
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public LocalisableString Text
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{
set = > text . Text = value ;
}
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private readonly SpriteText text ;
private readonly SpriteIcon icon ;
protected Container TextContainer ;
private readonly Box bar ;
private readonly Box backgroundBox ;
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private readonly Box glowBox ;
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private readonly Box flashLayer ;
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public readonly OverlayContainer ? Overlay ;
public ScreenFooterButton ( OverlayContainer ? overlay = null )
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{
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Overlay = overlay ;
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Size = new Vector2 ( BUTTON_WIDTH , BUTTON_HEIGHT ) ;
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Children = new Drawable [ ]
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{
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new Container
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{
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType . Shadow ,
Radius = 4 ,
// Figma says 50% opacity, but it does not match up visually if taken at face value, and looks bad.
Colour = Colour4 . Black . Opacity ( 0.25f ) ,
Offset = new Vector2 ( 0 , 2 ) ,
} ,
Shear = BUTTON_SHEAR ,
Masking = true ,
CornerRadius = CORNER_RADIUS ,
RelativeSizeAxes = Axes . Both ,
Children = new Drawable [ ]
{
backgroundBox = new Box
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{
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RelativeSizeAxes = Axes . Both
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} ,
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glowBox = new Box
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{
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RelativeSizeAxes = Axes . Both
} ,
// For elements that should not be sheared.
new Container
{
Anchor = Anchor . CentreLeft ,
Origin = Anchor . CentreLeft ,
Shear = - BUTTON_SHEAR ,
RelativeSizeAxes = Axes . Both ,
Children = new Drawable [ ]
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{
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TextContainer = new Container
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{
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Anchor = Anchor . TopCentre ,
Origin = Anchor . TopCentre ,
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Y = 35 ,
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AutoSizeAxes = Axes . Both ,
Child = text = new OsuSpriteText
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{
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Font = OsuFont . TorusAlternate . With ( size : 16 ) ,
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AlwaysPresent = true
}
} ,
icon = new SpriteIcon
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{
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Y = 10 ,
Size = new Vector2 ( 16 ) ,
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Anchor = Anchor . TopCentre ,
Origin = Anchor . TopCentre
} ,
}
} ,
new Container
{
Shear = - BUTTON_SHEAR ,
Anchor = Anchor . BottomCentre ,
Origin = Anchor . Centre ,
Y = - CORNER_RADIUS ,
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Size = new Vector2 ( 100 , 5 ) ,
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Masking = true ,
CornerRadius = 3 ,
Child = bar = new Box
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{
RelativeSizeAxes = Axes . Both ,
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}
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} ,
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flashLayer = new Box
{
RelativeSizeAxes = Axes . Both ,
Colour = Colour4 . White . Opacity ( 0.9f ) ,
Blending = BlendingParameters . Additive ,
Alpha = 0 ,
} ,
} ,
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}
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} ;
}
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protected override void LoadComplete ( )
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{
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base . LoadComplete ( ) ;
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if ( Overlay ! = null )
OverlayState . BindTo ( Overlay . State ) ;
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OverlayState . BindValueChanged ( _ = > UpdateDisplay ( ) ) ;
Enabled . BindValueChanged ( _ = > UpdateDisplay ( ) , true ) ;
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FinishTransforms ( true ) ;
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}
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// use Content for tracking input as some buttons might be temporarily hidden with DisappearToBottom, and they become hidden by moving Content away from screen.
public override bool ReceivePositionalInputAt ( Vector2 screenSpacePos ) = > Content . ReceivePositionalInputAt ( screenSpacePos ) ;
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public GlobalAction ? Hotkey ;
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protected override bool OnClick ( ClickEvent e )
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{
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if ( Enabled . Value )
Flash ( ) ;
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return base . OnClick ( e ) ;
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}
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protected virtual void Flash ( ) = > flashLayer . FadeOutFromOne ( 800 , Easing . OutQuint ) ;
protected override bool OnHover ( HoverEvent e )
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{
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UpdateDisplay ( ) ;
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return true ;
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}
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protected override void OnHoverLost ( HoverLostEvent e ) = > UpdateDisplay ( ) ;
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public virtual bool OnPressed ( KeyBindingPressEvent < GlobalAction > e )
{
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if ( e . Action ! = Hotkey | | e . Repeat ) return false ;
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TriggerClick ( ) ;
return true ;
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}
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public virtual void OnReleased ( KeyBindingReleaseEvent < GlobalAction > e ) { }
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public void UpdateDisplay ( )
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{
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Color4 backgroundColour = OverlayState . Value = = Visibility . Visible ? buttonAccentColour : colourProvider . Background3 ;
Color4 textColour = OverlayState . Value = = Visibility . Visible ? colourProvider . Background6 : colourProvider . Content1 ;
Color4 accentColour = OverlayState . Value = = Visibility . Visible ? colourProvider . Background6 : buttonAccentColour ;
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if ( ! Enabled . Value )
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backgroundColour = backgroundColour . Darken ( 1f ) ;
else if ( IsHovered )
backgroundColour = backgroundColour . Lighten ( 0.2f ) ;
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backgroundBox . FadeColour ( backgroundColour , 150 , Easing . OutQuint ) ;
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if ( ! Enabled . Value )
textColour = textColour . Opacity ( 0.6f ) ;
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text . FadeColour ( textColour , 150 , Easing . OutQuint ) ;
icon . FadeColour ( accentColour , 150 , Easing . OutQuint ) ;
bar . FadeColour ( accentColour , 150 , Easing . OutQuint ) ;
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glowBox . FadeColour ( ColourInfo . GradientVertical ( buttonAccentColour . Opacity ( 0f ) , buttonAccentColour . Opacity ( 0.2f ) ) , 150 , Easing . OutQuint ) ;
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}
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public void AppearFromLeft ( double delay )
{
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Content . FinishTransforms ( ) ;
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Content . MoveToX ( - 300f )
. FadeOut ( )
. Delay ( delay )
. MoveToX ( 0f , 240 , Easing . OutCubic )
. FadeIn ( 240 , Easing . OutCubic ) ;
}
public void AppearFromBottom ( double delay )
{
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Content . FinishTransforms ( ) ;
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Content . MoveToY ( 100f )
. FadeOut ( )
. Delay ( delay )
. MoveToY ( 0f , 240 , Easing . OutCubic )
. FadeIn ( 240 , Easing . OutCubic ) ;
}
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public void DisappearToRight ( double delay , bool expire )
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{
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Content . FinishTransforms ( ) ;
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Content . Delay ( delay )
. FadeOut ( 240 , Easing . InOutCubic )
. MoveToX ( 300f , 360 , Easing . InOutCubic ) ;
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if ( expire )
this . Delay ( Content . LatestTransformEndTime - Time . Current ) . Expire ( ) ;
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}
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public void DisappearToBottom ( double delay , bool expire )
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{
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Content . FinishTransforms ( ) ;
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Content . Delay ( delay )
. FadeOut ( 240 , Easing . InOutCubic )
. MoveToY ( 100f , 240 , Easing . InOutCubic ) ;
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if ( expire )
this . Delay ( Content . LatestTransformEndTime - Time . Current ) . Expire ( ) ;
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}
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}
}