2019-01-24 08:43:03 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 09:19:50 +00:00
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2020-07-06 03:54:39 +00:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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2018-11-20 07:51:59 +00:00
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using osuTK;
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2018-04-13 09:19:50 +00:00
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Pooling;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Connections;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Rulesets.Osu.UI.Cursor;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Osu.UI
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{
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public class OsuPlayfield : Playfield
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{
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private readonly ApproachCircleProxyContainer approachCircles;
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private readonly JudgementContainer<DrawableOsuJudgement> judgementLayer;
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private readonly FollowPointRenderer followPoints;
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private readonly OrderedHitPolicy hitPolicy;
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public static readonly Vector2 BASE_SIZE = new Vector2(512, 384);
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protected override GameplayCursorContainer CreateCursor() => new OsuCursorContainer();
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private readonly IDictionary<HitResult, DrawablePool<DrawableOsuJudgement>> poolDictionary = new Dictionary<HitResult, DrawablePool<DrawableOsuJudgement>>();
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public OsuPlayfield()
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{
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InternalChildren = new Drawable[]
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{
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followPoints = new FollowPointRenderer
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{
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RelativeSizeAxes = Axes.Both,
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Depth = 2,
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},
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judgementLayer = new JudgementContainer<DrawableOsuJudgement>
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{
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RelativeSizeAxes = Axes.Both,
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Depth = 1,
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},
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// Todo: This should not exist, but currently helps to reduce LOH allocations due to unbinding skin source events on judgement disposal
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// Todo: Remove when hitobjects are properly pooled
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new SkinProvidingContainer(null)
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{
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Child = HitObjectContainer,
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},
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approachCircles = new ApproachCircleProxyContainer
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{
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RelativeSizeAxes = Axes.Both,
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Depth = -1,
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},
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};
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hitPolicy = new OrderedHitPolicy(HitObjectContainer);
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var hitWindows = new OsuHitWindows();
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foreach (var result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Where(r => r > HitResult.None && hitWindows.IsHitResultAllowed(r)))
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poolDictionary.Add(result, new DrawableJudgementPool(result));
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AddRangeInternal(poolDictionary.Values);
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}
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public override void Add(DrawableHitObject h)
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{
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h.OnNewResult += onNewResult;
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h.OnLoadComplete += d =>
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{
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if (d is IDrawableHitObjectWithProxiedApproach c)
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approachCircles.Add(c.ProxiedLayer.CreateProxy());
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};
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base.Add(h);
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DrawableOsuHitObject osuHitObject = (DrawableOsuHitObject)h;
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osuHitObject.CheckHittable = hitPolicy.IsHittable;
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followPoints.AddFollowPoints(osuHitObject);
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}
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public override bool Remove(DrawableHitObject h)
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{
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bool result = base.Remove(h);
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if (result)
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followPoints.RemoveFollowPoints((DrawableOsuHitObject)h);
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return result;
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}
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private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
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{
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// Hitobjects that block future hits should miss previous hitobjects if they're hit out-of-order.
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hitPolicy.HandleHit(judgedObject);
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if (!judgedObject.DisplayResult || !DisplayJudgements.Value)
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return;
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DrawableOsuJudgement explosion = poolDictionary[result.Type].Get(doj => doj.Apply(result, judgedObject));
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judgementLayer.Add(explosion);
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}
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => HitObjectContainer.ReceivePositionalInputAt(screenSpacePos);
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private class ApproachCircleProxyContainer : LifetimeManagementContainer
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{
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public void Add(Drawable approachCircleProxy) => AddInternal(approachCircleProxy);
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}
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private class DrawableJudgementPool : DrawablePool<DrawableOsuJudgement>
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{
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private readonly HitResult result;
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public DrawableJudgementPool(HitResult result)
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: base(10)
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{
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this.result = result;
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}
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protected override DrawableOsuJudgement CreateNewDrawable()
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{
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var judgement = base.CreateNewDrawable();
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// just a placeholder to initialise the correct drawable hierarchy for this pool.
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judgement.Apply(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null);
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return judgement;
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}
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}
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}
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}
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