osu/osu.Game/Screens/Menu/FlowContainerWithOrigin.cs

41 lines
1.3 KiB
C#
Raw Normal View History

2016-12-06 09:56:20 +00:00
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
2016-11-14 08:23:33 +00:00
using OpenTK;
2016-11-30 05:38:45 +00:00
using System.Collections.Generic;
using System.Linq;
2016-11-14 08:23:33 +00:00
namespace osu.Game.Screens.Menu
{
/// <summary>
/// A flow container with an origin based on one of its contained drawables.
/// </summary>
public class FlowContainerWithOrigin : FlowContainer
{
/// <summary>
/// A target drawable which this flowcontainer should be centered around.
2016-10-12 06:28:28 +00:00
/// This target should be a direct child of this FlowContainer.
/// </summary>
2016-10-12 06:28:28 +00:00
public Drawable CentreTarget;
2016-11-30 06:49:26 +00:00
protected override IComparer<Drawable> DepthComparer => new ReverseCreationOrderDepthComparer();
2016-11-30 05:38:45 +00:00
protected override IEnumerable<Drawable> SortedChildren => base.SortedChildren.Reverse();
public override Anchor Origin => Anchor.Custom;
public override Vector2 OriginPosition
{
get
{
if (CentreTarget == null)
return base.OriginPosition;
return CentreTarget.DrawPosition + CentreTarget.DrawSize / 2;
}
}
}
}