osu/osu.Game/Screens/Play/KeyCounterAction.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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namespace osu.Game.Screens.Play
{
public class KeyCounterAction<T> : KeyCounter
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where T : struct
{
public T Action { get; }
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public KeyCounterAction(T action)
: base($"B{(int)(object)action + 1}")
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{
Action = action;
}
public bool OnPressed(T action, bool forwards)
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{
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if (!EqualityComparer<T>.Default.Equals(action, Action))
return false;
IsLit = true;
if (forwards)
Increment();
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return false;
}
public void OnReleased(T action, bool forwards)
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{
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if (!EqualityComparer<T>.Default.Equals(action, Action))
return;
IsLit = false;
if (!forwards)
Decrement();
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}
}
}