2018-01-05 11:21:19 +00:00
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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2017-03-24 05:24:10 +00:00
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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2017-03-29 07:20:54 +00:00
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using System;
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2017-04-28 18:08:48 +00:00
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using System.Collections.Generic;
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2017-12-22 12:42:54 +00:00
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Users;
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namespace osu.Game.Rulesets.Taiko.Replays
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{
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public class TaikoAutoGenerator : AutoGenerator<TaikoHitObject>
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{
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private const double swell_hit_speed = 50;
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public TaikoAutoGenerator(Beatmap<TaikoHitObject> beatmap)
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: base(beatmap)
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{
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Replay = new Replay
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{
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User = new User
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{
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Username = @"Autoplay",
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}
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};
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}
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protected Replay Replay;
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protected List<ReplayFrame> Frames => Replay.Frames;
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public override Replay Generate()
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{
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bool hitButton = true;
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2018-01-25 12:37:38 +00:00
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Frames.Add(new TaikoReplayFrame(-100000, ReplayButtonState.None));
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Frames.Add(new TaikoReplayFrame(Beatmap.HitObjects[0].StartTime - 1000, ReplayButtonState.None));
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for (int i = 0; i < Beatmap.HitObjects.Count; i++)
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{
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TaikoHitObject h = Beatmap.HitObjects[i];
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ReplayButtonState button;
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IHasEndTime endTimeData = h as IHasEndTime;
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double endTime = endTimeData?.EndTime ?? h.StartTime;
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Swell swell = h as Swell;
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DrumRoll drumRoll = h as DrumRoll;
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Hit hit = h as Hit;
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if (swell != null)
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{
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int d = 0;
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int count = 0;
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int req = swell.RequiredHits;
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double hitRate = Math.Min(swell_hit_speed, swell.Duration / req);
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for (double j = h.StartTime; j < endTime; j += hitRate)
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{
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switch (d)
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{
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default:
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case 0:
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button = ReplayButtonState.Left1;
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break;
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case 1:
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button = ReplayButtonState.Right1;
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break;
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case 2:
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button = ReplayButtonState.Left2;
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break;
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case 3:
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button = ReplayButtonState.Right2;
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break;
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}
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2018-01-25 12:37:38 +00:00
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Frames.Add(new TaikoReplayFrame(j, button));
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d = (d + 1) % 4;
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if (++count == req)
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break;
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}
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}
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else if (drumRoll != null)
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{
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foreach (var tick in drumRoll.NestedHitObjects.OfType<DrumRollTick>())
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{
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Frames.Add(new TaikoReplayFrame(tick.StartTime, hitButton ? ReplayButtonState.Right1 : ReplayButtonState.Right2));
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hitButton = !hitButton;
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}
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}
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else if (hit != null)
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{
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if (hit is CentreHit)
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{
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if (h.IsStrong)
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button = ReplayButtonState.Right1 | ReplayButtonState.Right2;
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else
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button = hitButton ? ReplayButtonState.Right1 : ReplayButtonState.Right2;
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}
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else
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{
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if (h.IsStrong)
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button = ReplayButtonState.Left1 | ReplayButtonState.Left2;
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else
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button = hitButton ? ReplayButtonState.Left1 : ReplayButtonState.Left2;
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}
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Frames.Add(new TaikoReplayFrame(h.StartTime, button));
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}
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else
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throw new InvalidOperationException("Unknown hit object type.");
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Frames.Add(new TaikoReplayFrame(endTime + KEY_UP_DELAY, ReplayButtonState.None));
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if (i < Beatmap.HitObjects.Count - 1)
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{
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double waitTime = Beatmap.HitObjects[i + 1].StartTime - 1000;
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if (waitTime > endTime)
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Frames.Add(new TaikoReplayFrame(waitTime, ReplayButtonState.None));
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}
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hitButton = !hitButton;
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}
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return Replay;
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}
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}
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}
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