mirror of
https://github.com/ppy/osu
synced 2024-12-14 19:06:07 +00:00
59 lines
2.1 KiB
C#
59 lines
2.1 KiB
C#
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
|||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|||
|
|
|||
|
using osu.Framework.Allocation;
|
|||
|
using osu.Framework.Configuration;
|
|||
|
using osu.Framework.Graphics;
|
|||
|
using osu.Game.Configuration;
|
|||
|
using osu.Game.Screens.Backgrounds;
|
|||
|
using OpenTK;
|
|||
|
|
|||
|
namespace osu.Game.Screens.Play
|
|||
|
{
|
|||
|
public abstract class ScreenWithBeatmapBackground : OsuScreen
|
|||
|
{
|
|||
|
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap);
|
|||
|
public override bool AllowBeatmapRulesetChange => false;
|
|||
|
|
|||
|
protected float Duration => 800;
|
|||
|
protected float Opacity => 1 - (float)DimLevel;
|
|||
|
|
|||
|
#region User Settings
|
|||
|
|
|||
|
protected Bindable<double> DimLevel;
|
|||
|
protected Bindable<double> BlurLevel;
|
|||
|
protected Bindable<bool> ShowStoryboard;
|
|||
|
protected Bindable<bool> MouseWheelDisabled;
|
|||
|
protected Bindable<double> UserAudioOffset;
|
|||
|
|
|||
|
#endregion
|
|||
|
|
|||
|
[BackgroundDependencyLoader]
|
|||
|
private void load(OsuConfigManager config)
|
|||
|
{
|
|||
|
DimLevel = config.GetBindable<double>(OsuSetting.DimLevel);
|
|||
|
BlurLevel = config.GetBindable<double>(OsuSetting.BlurLevel);
|
|||
|
ShowStoryboard = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
|
|||
|
|
|||
|
MouseWheelDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableWheel);
|
|||
|
|
|||
|
UserAudioOffset = config.GetBindable<double>(OsuSetting.AudioOffset);
|
|||
|
}
|
|||
|
|
|||
|
protected void ConfigureBackgroundUpdate()
|
|||
|
{
|
|||
|
DimLevel.ValueChanged += _ => UpdateBackgroundElements();
|
|||
|
BlurLevel.ValueChanged += _ => UpdateBackgroundElements();
|
|||
|
ShowStoryboard.ValueChanged += _ => UpdateBackgroundElements();
|
|||
|
UpdateBackgroundElements();
|
|||
|
}
|
|||
|
|
|||
|
protected virtual void UpdateBackgroundElements()
|
|||
|
{
|
|||
|
if (!IsCurrentScreen) return;
|
|||
|
|
|||
|
(Background as BackgroundScreenBeatmap)?.BlurTo(new Vector2((float)BlurLevel.Value * 25), Duration, Easing.OutQuint);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|