2022-08-10 22:51:13 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.UI;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.HUD.ClicksPerSecond;
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using osuTK;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneClicksPerSecond : OsuTestScene
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{
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private DependencyProvidingContainer? dependencyContainer;
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private ClicksPerSecondCalculator? calculator;
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private ManualInputListener? listener;
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private GameplayClockContainer? gameplayClockContainer;
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private ManualClock? manualClock;
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private DrawableRuleset? drawableRuleset;
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private IFrameStableClock? frameStableClock;
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("create components", () =>
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{
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var ruleset = CreateRuleset();
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Debug.Assert(ruleset != null);
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Child = gameplayClockContainer = new GameplayClockContainer(manualClock = new ManualClock());
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gameplayClockContainer.AddRange(new Drawable[]
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{
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drawableRuleset = new TestDrawableRuleset(frameStableClock = new TestFrameStableClock(manualClock)),
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dependencyContainer = new DependencyProvidingContainer
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{
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RelativeSizeAxes = Axes.Both,
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CachedDependencies = new (Type, object)[]
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{
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(typeof(DrawableRuleset), drawableRuleset),
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(typeof(IGameplayClock), gameplayClockContainer)
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}
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}
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});
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});
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}
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[Test]
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public void TestBasicConsistency()
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{
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createCalculator();
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startClock();
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AddStep("Create gradually increasing KPS inputs", () =>
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{
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addInputs(generateGraduallyIncreasingKps());
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});
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for (int i = 0; i < 10; i++)
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{
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seek(i * 10000);
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advanceForwards(2);
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int kps = i + 1;
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AddAssert($"{kps} KPS", () => calculator!.Value == kps);
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}
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}
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[Test]
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public void TestRateAdjustConsistency()
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{
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createCalculator();
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startClock();
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AddStep("Create consistent KPS inputs", () => addInputs(generateConsistentKps(10)));
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advanceForwards(2);
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for (double i = 1; i <= 2; i += 0.25)
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{
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changeRate(i);
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double rate = i;
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AddAssert($"KPS approx. = {i}", () => MathHelper.ApproximatelyEquivalent(calculator!.Value, 10 * rate, 0.5));
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}
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for (double i = 1; i >= 0.5; i -= 0.25)
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{
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changeRate(i);
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double rate = i;
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AddAssert($"KPS approx. = {i}", () => MathHelper.ApproximatelyEquivalent(calculator!.Value, 10 * rate, 0.5));
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}
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}
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[Test]
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public void TestInputsDiscardedOnRewind()
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{
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createCalculator();
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startClock();
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AddStep("Create consistent KPS inputs", () => addInputs(generateConsistentKps(10)));
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seek(1000);
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AddAssert("KPS = 10", () => calculator!.Value == 10);
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AddStep("Create delayed inputs", () => addInputs(generateConsistentKps(10, 50)));
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seek(1000);
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AddAssert("KPS didn't changed", () => calculator!.Value == 10);
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}
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private void seekAllClocks(double time)
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{
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gameplayClockContainer?.Seek(time);
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manualClock!.CurrentTime = time;
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}
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protected override Ruleset CreateRuleset() => new OsuRuleset();
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#region Quick steps methods
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private void createCalculator()
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{
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AddStep("create calculator", () =>
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{
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Debug.Assert(dependencyContainer?.Dependencies.Get(typeof(DrawableRuleset)) is DrawableRuleset);
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dependencyContainer!.Children = new Drawable[]
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{
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calculator = new ClicksPerSecondCalculator(),
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new DependencyProvidingContainer
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{
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RelativeSizeAxes = Axes.Both,
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CachedDependencies = new (Type, object)[] { (typeof(ClicksPerSecondCalculator), calculator) },
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Child = new ClicksPerSecondCounter // For visual debugging, has no real purpose in the tests
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Scale = new Vector2(5),
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}
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}
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};
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calculator!.Listener = listener = new ManualInputListener(calculator!);
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});
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}
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private void seek(double time) => AddStep($"Seek clocks to {time}ms", () => seekAllClocks(time));
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private void changeRate(double rate) => AddStep($"Change rate to x{rate}", () => manualClock!.Rate = rate);
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private void advanceForwards(double time) =>
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AddStep($"Advance clocks {time} seconds forward.", () =>
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{
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gameplayClockContainer!.Seek(gameplayClockContainer.CurrentTime + time * manualClock!.Rate);
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for (int i = 0; i < time; i++)
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{
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frameStableClock?.ProcessFrame();
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}
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});
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private void startClock() => AddStep("Start clocks", () =>
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{
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gameplayClockContainer?.Start();
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manualClock!.Rate = 1;
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});
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#endregion
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#region Input generation
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private void addInputs(IEnumerable<double> inputs)
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{
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Debug.Assert(manualClock != null && listener != null && gameplayClockContainer != null);
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if (!inputs.Any()) return;
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double baseTime = gameplayClockContainer.CurrentTime;
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foreach (double timestamp in inputs)
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{
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seekAllClocks(timestamp);
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listener.AddInput();
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}
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seekAllClocks(baseTime);
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}
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private IEnumerable<double> generateGraduallyIncreasingKps()
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{
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IEnumerable<double>? final = null;
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for (int i = 1; i <= 10; i++)
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{
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var currentKps = generateConsistentKps(i, (i - 1) * 10000);
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if (i == 1)
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{
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final = currentKps;
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continue;
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}
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final = final!.Concat(currentKps);
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}
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return final!;
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}
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private IEnumerable<double> generateConsistentKps(double kps, double start = 0, double duration = 10)
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{
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double end = start + 1000 * duration;
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for (; start < end; start += 1000 / kps)
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{
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yield return start;
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}
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}
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#endregion
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#region Test classes
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private class TestFrameStableClock : IFrameStableClock
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{
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public TestFrameStableClock(IClock source, double startTime = 0)
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{
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this.source = source;
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StartTime = startTime;
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if (source is ManualClock manualClock)
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{
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manualClock.CurrentTime = startTime;
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}
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}
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public double CurrentTime => source.CurrentTime;
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public double Rate => source.Rate;
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public bool IsRunning => source.IsRunning;
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private IClock source;
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public void ProcessFrame()
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{
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if (source is ManualClock manualClock)
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{
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manualClock.CurrentTime += 1000 * Rate;
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}
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TimeInfo = new FrameTimeInfo
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{
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Elapsed = 1000 * Rate,
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Current = CurrentTime
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};
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}
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public double ElapsedFrameTime => TimeInfo.Elapsed;
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public double FramesPerSecond => 1 / ElapsedFrameTime * 1000;
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public FrameTimeInfo TimeInfo { get; private set; }
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public double? StartTime { get; }
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public IEnumerable<double> NonGameplayAdjustments => Enumerable.Empty<double>();
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public IBindable<bool> IsCatchingUp => new Bindable<bool>();
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public IBindable<bool> WaitingOnFrames => new Bindable<bool>();
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}
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private class ManualInputListener : ClicksPerSecondCalculator.InputListener
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{
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public void AddInput() => Calculator.AddTimestamp();
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public ManualInputListener(ClicksPerSecondCalculator calculator)
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: base(calculator)
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{
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}
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}
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#nullable disable
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[SuppressMessage("ReSharper", "UnassignedGetOnlyAutoProperty")]
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private class TestDrawableRuleset : DrawableRuleset
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{
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public override IEnumerable<HitObject> Objects => Enumerable.Empty<HitObject>();
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public override event Action<JudgementResult> NewResult
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{
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add => throw new InvalidOperationException($"{nameof(NewResult)} operations not supported in test context");
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remove => throw new InvalidOperationException($"{nameof(NewResult)} operations not supported in test context");
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}
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public override event Action<JudgementResult> RevertResult
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{
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add => throw new InvalidOperationException($"{nameof(RevertResult)} operations not supported in test context");
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remove => throw new InvalidOperationException($"{nameof(RevertResult)} operations not supported in test context");
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}
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public override Playfield Playfield => null;
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public override Container Overlays => null;
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public override Container FrameStableComponents => null;
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public override IFrameStableClock FrameStableClock { get; }
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internal override bool FrameStablePlayback { get; set; }
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public override IReadOnlyList<Mod> Mods => Array.Empty<Mod>();
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public override double GameplayStartTime => 0;
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public override GameplayCursorContainer Cursor => null;
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public TestDrawableRuleset()
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: base(new OsuRuleset())
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{
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}
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public TestDrawableRuleset(IFrameStableClock frameStableClock)
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: this()
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2022-08-10 22:51:13 +00:00
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{
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2022-08-21 22:03:24 +00:00
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FrameStableClock = frameStableClock;
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2022-08-10 22:51:13 +00:00
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}
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2022-08-21 22:03:24 +00:00
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public override void SetReplayScore(Score replayScore) => throw new NotImplementedException();
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2022-08-10 22:51:13 +00:00
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2022-08-21 22:03:24 +00:00
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public override void SetRecordTarget(Score score) => throw new NotImplementedException();
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public override void RequestResume(Action continueResume) => throw new NotImplementedException();
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public override void CancelResume() => throw new NotImplementedException();
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2022-08-10 22:51:13 +00:00
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}
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#endregion
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}
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}
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