2022-04-06 08:42:10 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Screens;
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using osu.Game.Graphics.Containers;
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using osu.Game.Screens.OnlinePlay.Match.Components;
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using osuTK;
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namespace osu.Game.Overlays.FirstRunSetup
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{
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public class ScreenWelcome : FirstRunSetupScreen
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{
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public ScreenWelcome()
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{
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Content.Children = new Drawable[]
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{
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new FillFlowContainer
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{
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RelativeSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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new OsuTextFlowContainer
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{
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Text = "Welcome to the first-run setup guide!\n\nThis will help you get osu! setup in a way that suits you.",
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y
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},
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}
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},
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new PurpleTriangleButton
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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RelativeSizeAxes = Axes.X,
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Margin = new MarginPadding(10),
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Text = "Get started",
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2022-04-06 09:11:32 +00:00
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Action = () => this.Push(new ScreenSetupUIScale()),
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2022-04-06 08:42:10 +00:00
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}
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};
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}
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public override void OnEntering(IScreen last)
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{
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base.OnEntering(last);
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2022-04-06 09:11:32 +00:00
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Overlay.MoveDisplayTo(new Vector2(0.5f));
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2022-04-06 08:42:10 +00:00
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}
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}
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}
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