osu/osu.Game/Localisation/EditorSetupStrings.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Localisation
{
public static class EditorSetupStrings
{
private const string prefix = @"osu.Game.Resources.Localisation.EditorSetup";
/// <summary>
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/// "Beatmap Setup"
/// </summary>
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public static LocalisableString BeatmapSetup => new TranslatableString(getKey(@"beatmap_setup"), @"Beatmap Setup");
/// <summary>
/// "change general settings of your beatmap"
/// </summary>
public static LocalisableString BeatmapSetupDescription => new TranslatableString(getKey(@"beatmap_setup_description"), @"change general settings of your beatmap");
/// <summary>
/// "Colours"
/// </summary>
public static LocalisableString ColoursHeader => new TranslatableString(getKey(@"colours_header"), @"Colours");
/// <summary>
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/// "Hit circle / Slider Combos"
/// </summary>
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public static LocalisableString HitCircleSliderCombos => new TranslatableString(getKey(@"hit_circle_slider_combos"), @"Hit circle / Slider Combos");
/// <summary>
/// "Design"
/// </summary>
public static LocalisableString DesignHeader => new TranslatableString(getKey(@"design_header"), @"Design");
/// <summary>
/// "Enable countdown"
/// </summary>
public static LocalisableString EnableCountdown => new TranslatableString(getKey(@"enable_countdown"), @"Enable countdown");
/// <summary>
/// "If enabled, an &quot;Are you ready? 3, 2, 1, GO!&quot; countdown will be inserted at the beginning of the beatmap, assuming there is enough time to do so."
/// </summary>
public static LocalisableString CountdownDescription => new TranslatableString(getKey(@"countdown_description"),
@"If enabled, an ""Are you ready? 3, 2, 1, GO!"" countdown will be inserted at the beginning of the beatmap, assuming there is enough time to do so.");
/// <summary>
/// "Countdown speed"
/// </summary>
public static LocalisableString CountdownSpeed => new TranslatableString(getKey(@"countdown_speed"), @"Countdown speed");
/// <summary>
/// "If the countdown sounds off-time, use this to make it appear one or more beats early."
/// </summary>
public static LocalisableString CountdownOffsetDescription =>
new TranslatableString(getKey(@"countdown_offset_description"), @"If the countdown sounds off-time, use this to make it appear one or more beats early.");
/// <summary>
/// "Countdown offset"
/// </summary>
public static LocalisableString CountdownOffset => new TranslatableString(getKey(@"countdown_offset"), @"Countdown offset");
/// <summary>
/// "Widescreen support"
/// </summary>
public static LocalisableString WidescreenSupport => new TranslatableString(getKey(@"widescreen_support"), @"Widescreen support");
/// <summary>
/// "Allows storyboards to use the full screen space, rather than be confined to a 4:3 area."
/// </summary>
public static LocalisableString WidescreenSupportDescription =>
new TranslatableString(getKey(@"widescreen_support_description"), @"Allows storyboards to use the full screen space, rather than be confined to a 4:3 area.");
/// <summary>
/// "Epilepsy warning"
/// </summary>
public static LocalisableString EpilepsyWarning => new TranslatableString(getKey(@"epilepsy_warning"), @"Epilepsy warning");
/// <summary>
/// "Recommended if the storyboard or video contain scenes with rapidly flashing colours."
/// </summary>
public static LocalisableString EpilepsyWarningDescription =>
new TranslatableString(getKey(@"epilepsy_warning_description"), @"Recommended if the storyboard or video contain scenes with rapidly flashing colours.");
/// <summary>
/// "Letterbox during breaks"
/// </summary>
public static LocalisableString LetterboxDuringBreaks => new TranslatableString(getKey(@"letterbox_during_breaks"), @"Letterbox during breaks");
/// <summary>
/// "Adds horizontal letterboxing to give a cinematic look during breaks."
/// </summary>
public static LocalisableString LetterboxDuringBreaksDescription =>
new TranslatableString(getKey(@"letterbox_during_breaks_description"), @"Adds horizontal letterboxing to give a cinematic look during breaks.");
/// <summary>
/// "Samples match playback rate"
/// </summary>
public static LocalisableString SamplesMatchPlaybackRate => new TranslatableString(getKey(@"samples_match_playback_rate"), @"Samples match playback rate");
/// <summary>
/// "When enabled, all samples will speed up or slow down when rate-changing mods are enabled."
/// </summary>
public static LocalisableString SamplesMatchPlaybackRateDescription => new TranslatableString(getKey(@"samples_match_playback_rate_description"),
@"When enabled, all samples will speed up or slow down when rate-changing mods are enabled.");
/// <summary>
/// "The size of all hit objects"
/// </summary>
public static LocalisableString CircleSizeDescription => new TranslatableString(getKey(@"circle_size_description"), @"The size of all hit objects");
/// <summary>
/// "The rate of passive health drain throughout playable time"
/// </summary>
public static LocalisableString DrainRateDescription => new TranslatableString(getKey(@"drain_rate_description"), @"The rate of passive health drain throughout playable time");
/// <summary>
/// "The speed at which objects are presented to the player"
/// </summary>
public static LocalisableString ApproachRateDescription => new TranslatableString(getKey(@"approach_rate_description"), @"The speed at which objects are presented to the player");
/// <summary>
/// "The harshness of hit windows and difficulty of special objects (ie. spinners)"
/// </summary>
public static LocalisableString OverallDifficultyDescription =>
new TranslatableString(getKey(@"overall_difficulty_description"), @"The harshness of hit windows and difficulty of special objects (ie. spinners)");
/// <summary>
/// "Tick Rate"
/// </summary>
public static LocalisableString TickRate => new TranslatableString(getKey(@"tick_rate"), @"Tick Rate");
/// <summary>
/// "Determines how many &quot;ticks&quot; are generated within long hit objects. A tick rate of 1 will generate ticks on each beat, 2 would be twice per beat, etc."
/// </summary>
public static LocalisableString TickRateDescription => new TranslatableString(getKey(@"tick_rate_description"),
@"Determines how many ""ticks"" are generated within long hit objects. A tick rate of 1 will generate ticks on each beat, 2 would be twice per beat, etc.");
/// <summary>
/// "Base Velocity"
/// </summary>
public static LocalisableString BaseVelocity => new TranslatableString(getKey(@"base_velocity"), @"Base Velocity");
/// <summary>
/// "The base velocity of the beatmap, affecting things like slider velocity and scroll speed in some rulesets."
/// </summary>
public static LocalisableString BaseVelocityDescription => new TranslatableString(getKey(@"base_velocity_description"),
@"The base velocity of the beatmap, affecting things like slider velocity and scroll speed in some rulesets.");
/// <summary>
/// "Metadata"
/// </summary>
public static LocalisableString MetadataHeader => new TranslatableString(getKey(@"metadata_header"), @"Metadata");
/// <summary>
/// "Romanised Artist"
/// </summary>
public static LocalisableString RomanisedArtist => new TranslatableString(getKey(@"romanised_artist"), @"Romanised Artist");
/// <summary>
/// "Romanised Title"
/// </summary>
public static LocalisableString RomanisedTitle => new TranslatableString(getKey(@"romanised_title"), @"Romanised Title");
/// <summary>
/// "Creator"
/// </summary>
public static LocalisableString Creator => new TranslatableString(getKey(@"creator"), @"Creator");
/// <summary>
/// "Source"
/// </summary>
public static LocalisableString Source => new TranslatableString(getKey(@"source"), @"Source");
/// <summary>
/// "Difficulty Name"
/// </summary>
public static LocalisableString DifficultyName => new TranslatableString(getKey(@"difficulty_name"), @"Difficulty Name");
/// <summary>
/// "Resources"
/// </summary>
public static LocalisableString ResourcesHeader => new TranslatableString(getKey(@"resources_header"), @"Resources");
/// <summary>
/// "Audio Track"
/// </summary>
public static LocalisableString AudioTrack => new TranslatableString(getKey(@"audio_track"), @"Audio Track");
/// <summary>
/// "Click to select a track"
/// </summary>
public static LocalisableString ClickToSelectTrack => new TranslatableString(getKey(@"click_to_select_track"), @"Click to select a track");
/// <summary>
/// "Click to select a background image"
/// </summary>
public static LocalisableString ClickToSelectBackground => new TranslatableString(getKey(@"click_to_select_background"), @"Click to select a background image");
/// <summary>
/// "Ruleset ({0})"
/// </summary>
public static LocalisableString RulesetHeader(string arg0) => new TranslatableString(getKey(@"ruleset"), @"Ruleset ({0})", arg0);
/// <summary>
/// "Combo"
/// </summary>
public static LocalisableString ComboColourPrefix => new TranslatableString(getKey(@"combo_colour_prefix"), @"Combo");
/// <summary>
/// "Artist"
/// </summary>
public static LocalisableString Artist => new TranslatableString(getKey(@"artist"), @"Artist");
/// <summary>
/// "Title"
/// </summary>
public static LocalisableString Title => new TranslatableString(getKey(@"title"), @"Title");
/// <summary>
/// "Difficulty"
/// </summary>
public static LocalisableString DifficultyHeader => new TranslatableString(getKey(@"difficulty_header"), @"Difficulty");
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/// <summary>
/// "Drag image here to set beatmap background!"
/// </summary>
public static LocalisableString DragToSetBackground => new TranslatableString(getKey(@"drag_to_set_background"), @"Drag image here to set beatmap background!");
private static string getKey(string key) => $@"{prefix}:{key}";
}
}