osu/osu.Game.Tests/Visual/TestCaseScrollingHitObjects.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu-framework/master/LICENCE
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using System;
using System.Collections.Generic;
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
namespace osu.Game.Tests.Visual
{
public class TestCaseScrollingHitObjects : OsuTestCase
{
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public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(Playfield) };
private List<TestPlayfield> playfields = new List<TestPlayfield>();
public TestCaseScrollingHitObjects()
{
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playfields.Add(new TestPlayfield(Direction.Vertical));
playfields.Add(new TestPlayfield(Direction.Horizontal));
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AddRange(playfields);
}
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protected override void LoadComplete()
{
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base.LoadComplete();
for (int i = 0; i <= 5000; i += 1000)
addHitObject(Time.Current + i);
Scheduler.AddDelayed(() => addHitObject(Time.Current + 5000), 1000, true);
}
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private void addHitObject(double time)
{
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playfields.ForEach(p =>
{
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p.Add(new TestDrawableHitObject(new HitObject { StartTime = time })
{
Anchor = p.ScrollingDirection == Direction.Horizontal ? Anchor.CentreRight : Anchor.BottomCentre
});
});
}
private class ScrollingHitObjectContainer : Playfield.HitObjectContainer
{
public double TimeRange = 5000;
private readonly Direction scrollingDirection;
public ScrollingHitObjectContainer(Direction scrollingDirection)
{
this.scrollingDirection = scrollingDirection;
RelativeSizeAxes = Axes.Both;
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
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foreach (var obj in AliveObjects)
{
var relativePosition = (Time.Current - obj.HitObject.StartTime) / TimeRange;
// Todo: We may need to consider scale here
var finalPosition = (float)relativePosition * DrawSize;
switch (scrollingDirection)
{
case Direction.Horizontal:
obj.X = finalPosition.X;
break;
case Direction.Vertical:
obj.Y = finalPosition.Y;
break;
}
}
}
}
private class TestPlayfield : Playfield
{
public readonly Direction ScrollingDirection;
public TestPlayfield(Direction scrollingDirection)
{
ScrollingDirection = scrollingDirection;
HitObjects = new ScrollingHitObjectContainer(scrollingDirection);
}
}
private class TestDrawableHitObject : DrawableHitObject<HitObject>
{
public TestDrawableHitObject(HitObject hitObject)
: base(hitObject)
{
Origin = Anchor.Centre;
AutoSizeAxes = Axes.Both;
Add(new Box { Size = new Vector2(75) });
}
protected override void UpdateState(ArmedState state)
{
}
}
}
}