osu/osu.Game/Rulesets/UI/ReplayRecorder.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
using System;
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using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
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using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Online.Spectator;
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using osu.Game.Rulesets.Replays;
using osu.Game.Scoring;
using osuTK;
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namespace osu.Game.Rulesets.UI
{
public abstract class ReplayRecorder<T> : ReplayRecorder, IKeyBindingHandler<T>
where T : struct
{
private readonly Score target;
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private readonly List<T> pressedActions = new List<T>();
private InputManager inputManager;
public int RecordFrameRate = 60;
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[Resolved]
private SpectatorClient spectatorClient { get; set; }
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protected ReplayRecorder(Score target)
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{
this.target = target;
RelativeSizeAxes = Axes.Both;
Depth = float.MinValue;
}
protected override void LoadComplete()
{
base.LoadComplete();
inputManager = GetContainingInputManager();
}
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protected override void Update()
{
base.Update();
recordFrame(false);
}
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protected override bool OnMouseMove(MouseMoveEvent e)
{
recordFrame(false);
return base.OnMouseMove(e);
}
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public bool OnPressed(KeyBindingPressEvent<T> e)
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{
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pressedActions.Add(e.Action);
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recordFrame(true);
return false;
}
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public void OnReleased(KeyBindingReleaseEvent<T> e)
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{
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pressedActions.Remove(e.Action);
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recordFrame(true);
}
private void recordFrame(bool important)
{
var last = target.Replay.Frames.LastOrDefault();
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if (!important && last != null && Time.Current - last.Time < (1000d / RecordFrameRate))
return;
var position = ScreenSpaceToGamefield?.Invoke(inputManager.CurrentState.Mouse.Position) ?? inputManager.CurrentState.Mouse.Position;
var frame = HandleFrame(position, pressedActions, last);
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if (frame != null)
{
target.Replay.Frames.Add(frame);
spectatorClient?.HandleFrame(frame);
}
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}
protected abstract ReplayFrame HandleFrame(Vector2 mousePosition, List<T> actions, ReplayFrame previousFrame);
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}
public abstract class ReplayRecorder : Component
{
public Func<Vector2, Vector2> ScreenSpaceToGamefield;
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}
}