osu/osu.Desktop/OsuGameDesktop.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using System.Collections.Generic;
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using System.IO;
using System.Linq;
using System.Reflection;
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using System.Runtime.Versioning;
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using System.Threading.Tasks;
using Microsoft.Win32;
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using osu.Desktop.Overlays;
using osu.Framework.Platform;
using osu.Game;
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using osu.Desktop.Updater;
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using osu.Framework;
using osu.Framework.Logging;
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using osu.Framework.Screens;
using osu.Game.Screens.Menu;
using osu.Game.Updater;
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using osu.Desktop.Windows;
using osu.Framework.Threading;
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using osu.Game.IO;
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namespace osu.Desktop
{
internal class OsuGameDesktop : OsuGame
{
private readonly bool noVersionOverlay;
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private VersionManager versionManager;
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public OsuGameDesktop(string[] args = null)
: base(args)
{
noVersionOverlay = args?.Any(a => a == "--no-version-overlay") ?? false;
}
public override StableStorage GetStorageForStableInstall()
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{
try
{
if (Host is DesktopGameHost desktopHost)
{
string stablePath = getStableInstallPath();
if (!string.IsNullOrEmpty(stablePath))
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return new StableStorage(stablePath, desktopHost);
}
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}
catch (Exception)
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{
Logger.Log("Could not find a stable install", LoggingTarget.Runtime, LogLevel.Important);
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}
return null;
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}
private string getStableInstallPath()
{
static bool checkExists(string p) => Directory.Exists(Path.Combine(p, "Songs"));
string stableInstallPath;
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if (OperatingSystem.IsWindows())
{
try
{
stableInstallPath = getStableInstallPathFromRegistry();
if (!string.IsNullOrEmpty(stableInstallPath) && checkExists(stableInstallPath))
return stableInstallPath;
}
catch { }
}
stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), @"osu!");
if (checkExists(stableInstallPath))
return stableInstallPath;
stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".osu");
if (checkExists(stableInstallPath))
return stableInstallPath;
return null;
}
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[SupportedOSPlatform("windows")]
private string getStableInstallPathFromRegistry()
{
using (RegistryKey key = Registry.ClassesRoot.OpenSubKey("osu"))
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return key?.OpenSubKey(@"shell\open\command")?.GetValue(string.Empty)?.ToString()?.Split('"')[1].Replace("osu!.exe", "");
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}
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protected override UpdateManager CreateUpdateManager()
{
switch (RuntimeInfo.OS)
{
case RuntimeInfo.Platform.Windows:
return new SquirrelUpdateManager();
default:
return new SimpleUpdateManager();
}
}
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protected override void LoadComplete()
{
base.LoadComplete();
if (!noVersionOverlay)
LoadComponentAsync(versionManager = new VersionManager { Depth = int.MinValue }, Add);
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LoadComponentAsync(new DiscordRichPresence(), Add);
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if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows)
LoadComponentAsync(new GameplayWinKeyBlocker(), Add);
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}
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protected override void ScreenChanged(IScreen lastScreen, IScreen newScreen)
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{
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base.ScreenChanged(lastScreen, newScreen);
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switch (newScreen)
{
case IntroScreen _:
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case MainMenu _:
versionManager?.Show();
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break;
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default:
versionManager?.Hide();
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break;
}
}
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public override void SetHost(GameHost host)
{
base.SetHost(host);
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var iconStream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetType(), "lazer.ico");
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var desktopWindow = (SDL2DesktopWindow)host.Window;
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desktopWindow.CursorState |= CursorState.Hidden;
desktopWindow.SetIconFromStream(iconStream);
desktopWindow.Title = Name;
desktopWindow.DragDrop += f => fileDrop(new[] { f });
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}
private readonly List<string> importableFiles = new List<string>();
private ScheduledDelegate importSchedule;
private void fileDrop(string[] filePaths)
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{
lock (importableFiles)
{
var firstExtension = Path.GetExtension(filePaths.First());
if (filePaths.Any(f => Path.GetExtension(f) != firstExtension)) return;
importableFiles.AddRange(filePaths);
Logger.Log($"Adding {filePaths.Length} files for import");
// File drag drop operations can potentially trigger hundreds or thousands of these calls on some platforms.
// In order to avoid spawning multiple import tasks for a single drop operation, debounce a touch.
importSchedule?.Cancel();
importSchedule = Scheduler.AddDelayed(handlePendingImports, 100);
}
}
private void handlePendingImports()
{
lock (importableFiles)
{
Logger.Log($"Handling batch import of {importableFiles.Count} files");
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var paths = importableFiles.ToArray();
importableFiles.Clear();
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Task.Factory.StartNew(() => Import(paths), TaskCreationOptions.LongRunning);
}
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}
}
}