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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation ;
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using osu.Framework.Graphics.OpenGL.Textures ;
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using osu.Framework.Timing ;
namespace osu.Game.Skinning
{
/// <summary>
/// Denotes an object which provides a reference time to start animations from.
/// </summary>
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/// <remarks>
/// This should not be used to start an animation immediately at the current time.
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/// To do so, use <see cref="LegacySkinExtensions.GetAnimation(ISkin, string, WrapMode, WrapMode, bool, bool, bool, string, bool, double?)"/> with <code>startAtCurrentTime = true</code> instead.
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/// </remarks>
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[Cached]
public interface IAnimationTimeReference
{
/// <summary>
/// The reference clock.
/// </summary>
IFrameBasedClock Clock { get ; }
/// <summary>
/// The time which animations should be started from, relative to <see cref="Clock"/>.
/// </summary>
double AnimationStartTime { get ; }
}
}