osu/osu.Game/Screens/Play/KeyCounterMouse.cs

45 lines
1.3 KiB
C#
Raw Normal View History

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Input;
2017-01-27 12:57:22 +00:00
using OpenTK.Input;
2017-01-27 12:57:22 +00:00
namespace osu.Game.Screens.Play
{
public class KeyCounterMouse : KeyCounter
{
public MouseButton Button { get; }
2017-03-14 03:31:09 +00:00
public KeyCounterMouse(MouseButton button) : base(getStringRepresentation(button))
{
AlwaysReceiveInput = true;
Button = button;
}
2017-03-14 03:31:09 +00:00
private static string getStringRepresentation(MouseButton button)
{
switch (button)
{
default:
return button.ToString();
case MouseButton.Left:
return @"M1";
case MouseButton.Right:
return @"M2";
}
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
2017-02-09 13:18:08 +00:00
if (args.Button == Button) IsLit = true;
return base.OnMouseDown(state, args);
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
{
2017-02-09 13:18:08 +00:00
if (args.Button == Button) IsLit = false;
return base.OnMouseUp(state, args);
}
}
}