osu/osu.Game/Rulesets/Mods/ModHidden.cs

37 lines
1.4 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 09:19:50 +00:00
2018-05-06 10:38:25 +00:00
using osu.Framework.Configuration;
using osu.Game.Configuration;
2018-04-13 09:19:50 +00:00
using osu.Game.Graphics;
2018-05-06 10:38:25 +00:00
using osu.Game.Rulesets.Objects.Drawables;
using System.Collections.Generic;
using System.Linq;
2018-04-13 09:19:50 +00:00
namespace osu.Game.Rulesets.Mods
{
2018-06-06 05:04:20 +00:00
public abstract class ModHidden : Mod, IReadFromConfig, IApplicableToDrawableHitObjects
2018-04-13 09:19:50 +00:00
{
public override string Name => "Hidden";
public override string Acronym => "HD";
2018-04-13 09:19:50 +00:00
public override FontAwesome Icon => FontAwesome.fa_osu_mod_hidden;
public override ModType Type => ModType.DifficultyIncrease;
public override bool Ranked => true;
2018-05-06 10:38:25 +00:00
protected Bindable<bool> IncreaseFirstObjectVisibility = new Bindable<bool>();
2018-05-06 10:38:25 +00:00
public void ReadFromConfig(OsuConfigManager config)
{
IncreaseFirstObjectVisibility = config.GetBindable<bool>(OsuSetting.IncreaseFirstObjectVisibility);
2018-05-06 10:38:25 +00:00
}
2018-06-06 05:04:20 +00:00
public virtual void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
2018-05-06 10:38:25 +00:00
{
2019-02-21 09:56:34 +00:00
foreach (var d in drawables.Skip(IncreaseFirstObjectVisibility.Value ? 1 : 0))
2018-05-06 10:38:25 +00:00
d.ApplyCustomUpdateState += ApplyHiddenState;
}
protected virtual void ApplyHiddenState(DrawableHitObject hitObject, ArmedState state) { }
2018-04-13 09:19:50 +00:00
}
}