osu/osu.Game/Screens/Edit/Verify/IssueTable.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
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using osu.Game.Input.Bindings;
using osu.Game.Rulesets.Edit.Checks.Components;
using osuTK.Graphics;
namespace osu.Game.Screens.Edit.Verify
{
public class IssueTable : TableContainer
{
private const float horizontal_inset = 20;
private const float row_height = 25;
private const int text_size = 14;
private readonly FillFlowContainer backgroundFlow;
public IssueTable()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Padding = new MarginPadding { Horizontal = horizontal_inset };
RowSize = new Dimension(GridSizeMode.Absolute, row_height);
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Masking = true;
CornerRadius = 6;
AddInternal(backgroundFlow = new FillFlowContainer
{
RelativeSizeAxes = Axes.Both,
Depth = 1f,
Padding = new MarginPadding { Horizontal = -horizontal_inset },
Margin = new MarginPadding { Top = row_height }
});
}
public IEnumerable<Issue> Issues
{
set
{
Content = null;
backgroundFlow.Clear();
if (value?.Any() != true)
return;
foreach (var issue in value)
{
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backgroundFlow.Add(new RowBackground(issue));
}
Columns = createHeaders();
Content = value.Select((g, i) => createContent(i, g)).ToArray().ToRectangular();
}
}
private TableColumn[] createHeaders()
{
var columns = new List<TableColumn>
{
new TableColumn(string.Empty, Anchor.Centre, new Dimension(GridSizeMode.AutoSize)),
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new TableColumn("Type", Anchor.Centre, new Dimension(GridSizeMode.AutoSize)),
new TableColumn("Time", Anchor.Centre, new Dimension(GridSizeMode.AutoSize)),
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new TableColumn("Message", Anchor.CentreLeft),
new TableColumn("Category", Anchor.CentreRight, new Dimension(GridSizeMode.AutoSize)),
};
return columns.ToArray();
}
private Drawable[] createContent(int index, Issue issue) => new Drawable[]
{
new OsuSpriteText
{
Text = $"#{index + 1}",
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Font = OsuFont.GetFont(size: text_size, weight: FontWeight.Medium)
},
new OsuSpriteText
{
Text = issue.Template.Type.ToString(),
Font = OsuFont.GetFont(size: text_size, weight: FontWeight.Bold),
Margin = new MarginPadding { Left = 10 },
Colour = issue.Template.TypeColour()
},
new OsuSpriteText
{
Text = issue.GetEditorTimestamp(),
Font = OsuFont.GetFont(size: text_size, weight: FontWeight.Bold),
Margin = new MarginPadding(10)
},
new OsuSpriteText
{
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Text = issue.ToString(),
Font = OsuFont.GetFont(size: text_size, weight: FontWeight.Medium)
},
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new OsuSpriteText
{
Text = issue.Template.Origin.Metadata().Category.ToString(),
Font = OsuFont.GetFont(size: text_size, weight: FontWeight.Bold),
Margin = new MarginPadding(10)
}
};
public class RowBackground : OsuClickableContainer
{
private const int fade_duration = 100;
private readonly Box hoveredBackground;
[Resolved]
private EditorClock clock { get; set; }
[Resolved]
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private Editor editor { get; set; }
[Resolved]
private EditorBeatmap editorBeatmap { get; set; }
public RowBackground(Issue issue)
{
RelativeSizeAxes = Axes.X;
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Height = row_height;
AlwaysPresent = true;
CornerRadius = 3;
Masking = true;
Children = new Drawable[]
{
hoveredBackground = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
},
};
Action = () =>
{
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// Supposed to work like clicking timestamps outside of the game.
// TODO: Is there already defined behaviour for this I may be able to call?
if (issue.Time != null)
{
clock.Seek(issue.Time.Value);
editor.OnPressed(GlobalAction.EditorComposeMode);
}
if (!issue.HitObjects.Any())
return;
editorBeatmap.SelectedHitObjects.Clear();
editorBeatmap.SelectedHitObjects.AddRange(issue.HitObjects);
};
}
private Color4 colourHover;
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
hoveredBackground.Colour = colourHover = colours.BlueDarker;
}
protected override bool OnHover(HoverEvent e)
{
updateState();
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
updateState();
base.OnHoverLost(e);
}
private void updateState()
{
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hoveredBackground.FadeColour(colourHover, 450, Easing.OutQuint);
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if (IsHovered)
hoveredBackground.FadeIn(fade_duration, Easing.OutQuint);
else
hoveredBackground.FadeOut(fade_duration, Easing.OutQuint);
}
}
}
}