2021-03-28 15:36:22 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Input.Bindings;
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2021-04-10 11:02:22 +00:00
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using osu.Game.Rulesets.Edit.Checks.Components;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Edit.Verify
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{
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public class IssueTable : TableContainer
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{
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private const float horizontal_inset = 20;
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private const float row_height = 25;
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private const int text_size = 14;
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private readonly FillFlowContainer backgroundFlow;
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public IssueTable()
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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Padding = new MarginPadding { Horizontal = horizontal_inset };
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RowSize = new Dimension(GridSizeMode.Absolute, row_height);
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Masking = true;
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CornerRadius = 6;
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AddInternal(backgroundFlow = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.Both,
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Depth = 1f,
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Padding = new MarginPadding { Horizontal = -horizontal_inset },
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Margin = new MarginPadding { Top = row_height }
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});
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}
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public IEnumerable<Issue> Issues
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{
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set
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{
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Content = null;
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backgroundFlow.Clear();
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if (value?.Any() != true)
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return;
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foreach (var issue in value)
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{
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backgroundFlow.Add(new RowBackground(issue));
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}
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Columns = createHeaders();
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Content = value.Select((g, i) => createContent(i, g)).ToArray().ToRectangular();
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}
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}
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private TableColumn[] createHeaders()
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{
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var columns = new List<TableColumn>
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{
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new TableColumn(string.Empty, Anchor.Centre, new Dimension(GridSizeMode.AutoSize)),
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new TableColumn("Type", Anchor.Centre, new Dimension(GridSizeMode.AutoSize)),
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new TableColumn("Time", Anchor.Centre, new Dimension(GridSizeMode.AutoSize)),
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new TableColumn("Message", Anchor.CentreLeft),
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new TableColumn("Category", Anchor.CentreRight, new Dimension(GridSizeMode.AutoSize)),
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};
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return columns.ToArray();
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}
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private Drawable[] createContent(int index, Issue issue) => new Drawable[]
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{
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new OsuSpriteText
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{
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Text = $"#{index + 1}",
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Font = OsuFont.GetFont(size: text_size, weight: FontWeight.Medium)
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},
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new OsuSpriteText
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{
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Text = issue.Template.Type.ToString(),
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Font = OsuFont.GetFont(size: text_size, weight: FontWeight.Bold),
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Margin = new MarginPadding { Left = 10 },
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Colour = issue.Template.TypeColour()
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},
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new OsuSpriteText
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{
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Text = issue.GetEditorTimestamp(),
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Font = OsuFont.GetFont(size: text_size, weight: FontWeight.Bold),
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Margin = new MarginPadding(10)
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},
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new OsuSpriteText
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{
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Text = issue.ToString(),
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Font = OsuFont.GetFont(size: text_size, weight: FontWeight.Medium)
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},
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new OsuSpriteText
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{
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Text = issue.Template.Origin.Metadata().Category.ToString(),
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Font = OsuFont.GetFont(size: text_size, weight: FontWeight.Bold),
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Margin = new MarginPadding(10)
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}
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};
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public class RowBackground : OsuClickableContainer
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{
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private const int fade_duration = 100;
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private readonly Box hoveredBackground;
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[Resolved]
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private EditorClock clock { get; set; }
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[Resolved]
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private Editor editor { get; set; }
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[Resolved]
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private EditorBeatmap editorBeatmap { get; set; }
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public RowBackground(Issue issue)
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{
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RelativeSizeAxes = Axes.X;
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Height = row_height;
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AlwaysPresent = true;
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CornerRadius = 3;
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Masking = true;
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Children = new Drawable[]
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{
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hoveredBackground = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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},
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};
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Action = () =>
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{
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// Supposed to work like clicking timestamps outside of the game.
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// TODO: Is there already defined behaviour for this I may be able to call?
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if (issue.Time != null)
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{
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clock.Seek(issue.Time.Value);
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editor.OnPressed(GlobalAction.EditorComposeMode);
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}
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if (!issue.HitObjects.Any())
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return;
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editorBeatmap.SelectedHitObjects.Clear();
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editorBeatmap.SelectedHitObjects.AddRange(issue.HitObjects);
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};
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}
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private Color4 colourHover;
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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hoveredBackground.Colour = colourHover = colours.BlueDarker;
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}
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protected override bool OnHover(HoverEvent e)
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{
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updateState();
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return base.OnHover(e);
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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updateState();
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base.OnHoverLost(e);
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}
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private void updateState()
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{
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hoveredBackground.FadeColour(colourHover, 450, Easing.OutQuint);
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if (IsHovered)
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hoveredBackground.FadeIn(fade_duration, Easing.OutQuint);
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else
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hoveredBackground.FadeOut(fade_duration, Easing.OutQuint);
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}
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}
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}
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}
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