2018-01-05 11:21:19 +00:00
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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2017-03-31 07:20:31 +00:00
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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2017-04-18 07:05:58 +00:00
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using osu.Game.Rulesets.Replays;
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2017-03-31 07:20:31 +00:00
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using System.Collections.Generic;
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using osu.Framework.Input;
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2017-04-18 07:05:58 +00:00
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namespace osu.Game.Rulesets.Taiko.Replays
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2017-03-31 07:20:31 +00:00
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{
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internal class TaikoFramedReplayInputHandler : FramedReplayInputHandler
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{
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public TaikoFramedReplayInputHandler(Replay replay)
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: base(replay)
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{
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}
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public override List<InputState> GetPendingStates()
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{
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2017-08-24 11:30:18 +00:00
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var actions = new List<TaikoAction>();
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2017-03-31 07:20:31 +00:00
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if (CurrentFrame?.MouseRight1 == true)
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actions.Add(TaikoAction.LeftCentre);
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2017-03-31 07:20:31 +00:00
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if (CurrentFrame?.MouseRight2 == true)
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actions.Add(TaikoAction.RightCentre);
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2017-03-31 07:20:31 +00:00
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if (CurrentFrame?.MouseLeft1 == true)
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actions.Add(TaikoAction.LeftRim);
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2017-03-31 07:20:31 +00:00
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if (CurrentFrame?.MouseLeft2 == true)
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2017-08-24 11:30:18 +00:00
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actions.Add(TaikoAction.RightRim);
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2017-03-31 07:20:31 +00:00
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2017-08-24 11:30:18 +00:00
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return new List<InputState> { new ReplayState<TaikoAction> { PressedActions = actions } };
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2017-03-31 07:20:31 +00:00
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}
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}
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}
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