2022-08-03 11:07:54 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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namespace osu.Game.Beatmaps
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{
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public static class BeatSyncProviderExtensions
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{
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/// <summary>
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/// Check whether beat sync is currently available.
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/// </summary>
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public static bool CheckBeatSyncAvailable(this IBeatSyncProvider provider) => provider.Clock != null;
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/// <summary>
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/// Whether the beat sync provider is currently in a kiai section. Should make everything more epic.
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/// </summary>
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2022-08-03 17:11:08 +00:00
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public static bool CheckIsKiaiTime(this IBeatSyncProvider provider) => provider.Clock != null && provider.ControlPoints?.EffectPointAt(provider.Clock.CurrentTime).KiaiMode == true;
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2022-08-03 11:07:54 +00:00
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}
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}
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