osu/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchSubScreen.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
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using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
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using osu.Framework.Bindables;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Framework.Testing;
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using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.Multiplayer;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Multi;
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using osu.Game.Screens.Multi.Match;
using osu.Game.Screens.Multi.Match.Components;
using osu.Game.Tests.Beatmaps;
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using osu.Game.Users;
using osuTK.Input;
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namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMatchSubScreen : MultiplayerTestScene
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{
protected override bool UseOnlineAPI => true;
[Cached(typeof(IRoomManager))]
private readonly TestRoomManager roomManager = new TestRoomManager();
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private BeatmapManager manager;
private RulesetStore rulesets;
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private TestMatchSubScreen match;
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
manager.Import(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo.BeatmapSet).Wait();
}
[SetUpSteps]
public void SetupSteps()
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{
AddStep("load match", () => LoadScreen(match = new TestMatchSubScreen(Room)));
AddUntilStep("wait for load", () => match.IsCurrentScreen());
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}
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[Test]
public void TestLoadSimpleMatch()
{
AddStep("set room properties", () =>
{
Room.RoomID.Value = 1;
Room.Name.Value = "my awesome room";
Room.Host.Value = new User { Id = 2, Username = "peppy" };
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Room.RecentParticipants.Add(Room.Host.Value);
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Room.Playlist.Add(new PlaylistItem
{
Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo }
});
});
}
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[Test]
public void TestPlaylistItemSelectedOnCreate()
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{
AddStep("set room properties", () =>
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{
Room.Name.Value = "my awesome room";
Room.Host.Value = new User { Id = 2, Username = "peppy" };
Room.Playlist.Add(new PlaylistItem
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{
Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo }
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});
});
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AddStep("move mouse to create button", () =>
{
var footer = match.ChildrenOfType<Footer>().Single();
InputManager.MoveMouseTo(footer.ChildrenOfType<OsuButton>().Single());
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});
AddStep("click", () => InputManager.Click(MouseButton.Left));
AddAssert("first playlist item selected", () => match.SelectedItem.Value == Room.Playlist[0]);
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}
[Test]
public void TestBeatmapUpdatedOnReImport()
{
BeatmapSetInfo importedSet = null;
AddStep("import altered beatmap", () =>
{
var beatmap = new TestBeatmap(new OsuRuleset().RulesetInfo);
beatmap.BeatmapInfo.BaseDifficulty.CircleSize = 1;
importedSet = manager.Import(beatmap.BeatmapInfo.BeatmapSet).Result;
});
AddStep("load room", () =>
{
Room.Name.Value = "my awesome room";
Room.Host.Value = new User { Id = 2, Username = "peppy" };
Room.Playlist.Add(new PlaylistItem
{
Beatmap = { Value = importedSet.Beatmaps[0] },
Ruleset = { Value = new OsuRuleset().RulesetInfo }
});
});
AddStep("create room", () =>
{
InputManager.MoveMouseTo(match.ChildrenOfType<MatchSettingsOverlay.CreateRoomButton>().Single());
InputManager.Click(MouseButton.Left);
});
AddAssert("match has altered beatmap", () => match.Beatmap.Value.Beatmap.BeatmapInfo.BaseDifficulty.CircleSize == 1);
AddStep("re-import original beatmap", () => manager.Import(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo.BeatmapSet).Wait());
AddAssert("match has original beatmap", () => match.Beatmap.Value.Beatmap.BeatmapInfo.BaseDifficulty.CircleSize != 1);
}
private class TestMatchSubScreen : MatchSubScreen
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{
public new Bindable<PlaylistItem> SelectedItem => base.SelectedItem;
public new Bindable<WorkingBeatmap> Beatmap => base.Beatmap;
public TestMatchSubScreen(Room room)
: base(room)
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{
}
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}
private class TestRoomManager : IRoomManager
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{
public event Action RoomsUpdated
{
add => throw new NotImplementedException();
remove => throw new NotImplementedException();
}
public IBindable<bool> InitialRoomsReceived { get; } = new Bindable<bool>(true);
public IBindableList<Room> Rooms { get; } = new BindableList<Room>();
public void CreateRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null)
{
room.RoomID.Value = 1;
onSuccess?.Invoke(room);
}
public void JoinRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null) => onSuccess?.Invoke(room);
public void PartRoom()
{
}
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}
}
}