2020-05-20 12:03:03 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2020-05-25 10:21:53 +00:00
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using osu.Game.Rulesets.UI;
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2020-05-20 12:03:03 +00:00
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using osuTK;
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namespace osu.Game.Rulesets.Edit
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{
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/// <summary>
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/// The result of a position/time snapping process.
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/// </summary>
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public class SnapResult
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{
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/// <summary>
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/// The screen space position, potentially altered for snapping.
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/// </summary>
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public Vector2 ScreenSpacePosition;
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/// <summary>
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/// The resultant time for snapping, if a value could be attained.
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/// </summary>
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public double? Time;
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2020-05-25 10:21:53 +00:00
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public readonly Playfield Playfield;
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public SnapResult(Vector2 screenSpacePosition, double? time, Playfield playfield = null)
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2020-05-20 12:03:03 +00:00
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{
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ScreenSpacePosition = screenSpacePosition;
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Time = time;
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2020-05-25 10:21:53 +00:00
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Playfield = playfield;
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2020-05-20 12:03:03 +00:00
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}
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}
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}
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