2019-02-15 05:44:26 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2022-06-17 07:37:17 +00:00
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#nullable disable
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2019-02-15 05:44:26 +00:00
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Taiko.Difficulty;
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2021-02-20 05:27:58 +00:00
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using osu.Game.Rulesets.Taiko.Mods;
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2019-02-15 05:44:26 +00:00
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using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Rulesets.Taiko.Tests
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{
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public class TaikoDifficultyCalculatorTest : DifficultyCalculatorTest
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{
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protected override string ResourceAssembly => "osu.Game.Rulesets.Taiko";
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2022-10-03 09:31:45 +00:00
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[TestCase(3.0920212594351191d, 200, "diffcalc-test")]
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[TestCase(3.0920212594351191d, 200, "diffcalc-test-strong")]
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2022-01-23 03:25:22 +00:00
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public void Test(double expectedStarRating, int expectedMaxCombo, string name)
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=> base.Test(expectedStarRating, expectedMaxCombo, name);
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2019-02-15 05:44:26 +00:00
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2022-10-03 09:31:45 +00:00
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[TestCase(4.0789820318081444d, 200, "diffcalc-test")]
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[TestCase(4.0789820318081444d, 200, "diffcalc-test-strong")]
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2022-01-23 03:25:22 +00:00
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public void TestClockRateAdjusted(double expectedStarRating, int expectedMaxCombo, string name)
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=> Test(expectedStarRating, expectedMaxCombo, name, new TaikoModDoubleTime());
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2021-02-20 05:27:58 +00:00
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2021-11-15 09:42:47 +00:00
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protected override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new TaikoDifficultyCalculator(new TaikoRuleset().RulesetInfo, beatmap);
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2019-02-15 05:44:26 +00:00
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protected override Ruleset CreateRuleset() => new TaikoRuleset();
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}
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}
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