osu/osu.Game/Users/UserStatistics.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using Newtonsoft.Json;
namespace osu.Game.Users
{
public class UserStatistics
{
[JsonProperty(@"level")]
public LevelInfo Level;
public struct LevelInfo
{
[JsonProperty(@"current")]
public int Current;
[JsonProperty(@"progress")]
public int Progress;
}
[JsonProperty(@"pp")]
public decimal? PP;
[JsonProperty(@"pp_rank")] // the API sometimes only returns this value in condensed user responses
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private int rank
{
set => Ranks.Global = value;
}
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[JsonProperty(@"rank")]
public UserRanks Ranks;
[JsonProperty(@"ranked_score")]
public long RankedScore;
[JsonProperty(@"hit_accuracy")]
public decimal Accuracy;
[JsonProperty(@"play_count")]
public int PlayCount;
[JsonProperty(@"total_score")]
public long TotalScore;
[JsonProperty(@"total_hits")]
public int TotalHits;
[JsonProperty(@"maximum_combo")]
public int MaxCombo;
[JsonProperty(@"replays_watched_by_others")]
public int ReplaysWatched;
[JsonProperty(@"grade_counts")]
public Grades GradesCount;
public struct Grades
{
[JsonProperty(@"ssh")]
public int SSPlus;
[JsonProperty(@"ss")]
public int SS;
[JsonProperty(@"sh")]
public int SPlus;
[JsonProperty(@"s")]
public int S;
[JsonProperty(@"a")]
public int A;
}
public struct UserRanks
{
[JsonProperty(@"global")]
public int? Global;
[JsonProperty(@"country")]
public int? Country;
}
}
}