2018-04-13 09:19:50 +00:00
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Rulesets.Replays;
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using System.Collections.Generic;
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using System.Linq;
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2018-07-21 02:38:28 +00:00
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using osu.Framework.Input.StateChanges;
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2018-04-13 09:19:50 +00:00
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namespace osu.Game.Rulesets.Taiko.Replays
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{
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internal class TaikoFramedReplayInputHandler : FramedReplayInputHandler<TaikoReplayFrame>
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{
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public TaikoFramedReplayInputHandler(Replay replay)
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: base(replay)
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{
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}
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protected override bool IsImportant(TaikoReplayFrame frame) => frame.Actions.Any();
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2018-06-11 14:00:26 +00:00
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public override List<IInput> GetPendingInputs() => new List<IInput> { new ReplayState<TaikoAction> { PressedActions = CurrentFrame.Actions } };
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2018-04-13 09:19:50 +00:00
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}
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}
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