2017-05-19 01:19:00 +00:00
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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2017-05-17 06:18:56 +00:00
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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2017-05-17 06:14:04 +00:00
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using osu.Framework.Configuration;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Timing;
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namespace osu.Game.Graphics.Containers
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{
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public class BeatSyncedContainer : Container
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{
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private Bindable<WorkingBeatmap> beatmap;
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2017-05-19 01:19:00 +00:00
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private int lastBeat;
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private double lastTimingPointStart;
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2017-05-17 06:14:04 +00:00
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//This is to avoid sending new beats when not at the very start of the beat
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private const int seek_tolerance = 20;
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private const double min_beat_length = 1E-100;
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protected override void Update()
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{
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2017-05-22 07:56:40 +00:00
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if (beatmap.Value == null)
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return;
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double trackCurrentTime = beatmap.Value.Track.CurrentTime;
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ControlPoint kiaiControlPoint;
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ControlPoint controlPoint = beatmap.Value.Beatmap.TimingInfo.TimingPointAt(trackCurrentTime, out kiaiControlPoint);
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if (controlPoint == null)
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return;
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2017-05-22 07:59:44 +00:00
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bool kiai = (controlPoint ?? controlPoint).KiaiMode;
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2017-05-22 07:56:40 +00:00
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double beatLength = controlPoint.BeatLength;
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double timingPointStart = controlPoint.Time;
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int beat = beatLength > min_beat_length ? (int)((trackCurrentTime - timingPointStart) / beatLength) : 0;
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//The beats before the start of the first control point are off by 1, this should do the trick
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if (trackCurrentTime < timingPointStart)
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beat--;
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if ((timingPointStart != lastTimingPointStart || beat != lastBeat) && (int)((trackCurrentTime - timingPointStart) % beatLength) <= seek_tolerance)
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OnNewBeat(beat, beatLength, controlPoint.TimeSignature, kiai);
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lastBeat = beat;
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lastTimingPointStart = timingPointStart;
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2017-05-17 06:14:04 +00:00
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}
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protected virtual void OnNewBeat(int newBeat, double beatLength, TimeSignatures timeSignature, bool kiai)
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{
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}
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[BackgroundDependencyLoader]
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private void load(OsuGameBase game)
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{
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beatmap = game.Beatmap;
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}
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}
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2017-05-17 14:23:04 +00:00
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}
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