2020-10-07 06:34:03 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2022-06-17 07:37:17 +00:00
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#nullable disable
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2020-10-07 06:34:03 +00:00
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Scoring
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{
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/// <summary>
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/// Compiled result data for a specific <see cref="HitResult"/> in a score.
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/// </summary>
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public class HitResultDisplayStatistic
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{
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/// <summary>
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/// The associated result type.
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/// </summary>
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public HitResult Result { get; }
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/// <summary>
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/// The count of successful hits of this type.
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/// </summary>
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public int Count { get; }
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/// <summary>
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/// The maximum achievable hits of this type. May be null if undetermined.
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/// </summary>
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public int? MaxCount { get; }
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/// <summary>
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/// A custom display name for the result type. May be provided by rulesets to give better clarity.
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/// </summary>
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public string DisplayName { get; }
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public HitResultDisplayStatistic(HitResult result, int count, int? maxCount, string displayName)
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{
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Result = result;
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Count = count;
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MaxCount = maxCount;
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DisplayName = displayName;
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}
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}
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}
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