osu/osu.Game/Rulesets/Mods/IApplicableFailOverride.cs

22 lines
692 B
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 09:19:50 +00:00
namespace osu.Game.Rulesets.Mods
{
/// <summary>
/// Represents a mod which can override (and block) a fail.
/// </summary>
public interface IApplicableFailOverride : IApplicableMod
{
/// <summary>
/// Whether we should allow failing at the current point in time.
/// </summary>
bool AllowFail { get; }
/// <summary>
/// Whether we want to restart on fail. Only used if <see cref="AllowFail"/> is true.
/// </summary>
bool RestartOnFail { get; }
2018-04-13 09:19:50 +00:00
}
}