osu/osu.Game.Tests/Visual/Online/TestSceneRankingsOverlay.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using NUnit.Framework;
using osu.Framework.Bindables;
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using osu.Framework.Graphics.Containers;
using osu.Game.Overlays;
using osu.Game.Overlays.Rankings;
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using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Osu;
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using osu.Game.Users;
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namespace osu.Game.Tests.Visual.Online
{
public partial class TestSceneRankingsOverlay : OsuTestScene
{
protected override bool UseOnlineAPI => true;
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private TestRankingsOverlay rankingsOverlay;
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private readonly Bindable<CountryCode> countryBindable = new Bindable<CountryCode>();
private readonly Bindable<RankingsScope> scope = new Bindable<RankingsScope>();
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[SetUp]
public void SetUp() => Schedule(loadRankingsOverlay);
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[Test]
public void TestParentRulesetDecoupledAfterInitialShow()
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{
AddStep("enable global ruleset", () => Ruleset.Disabled = false);
AddStep("set global ruleset to osu!catch", () => Ruleset.Value = new CatchRuleset().RulesetInfo);
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AddStep("reload rankings overlay", loadRankingsOverlay);
AddAssert("rankings ruleset set to osu!catch", () => rankingsOverlay.Header.Ruleset.Value.ShortName == CatchRuleset.SHORT_NAME);
AddStep("set global ruleset to osu!", () => Ruleset.Value = new OsuRuleset().RulesetInfo);
AddAssert("rankings ruleset still osu!catch", () => rankingsOverlay.Header.Ruleset.Value.ShortName == CatchRuleset.SHORT_NAME);
AddStep("disable global ruleset", () => Ruleset.Disabled = true);
AddAssert("rankings ruleset still enabled", () => rankingsOverlay.Header.Ruleset.Disabled == false);
AddStep("set rankings ruleset to osu!mania", () => rankingsOverlay.Header.Ruleset.Value = new ManiaRuleset().RulesetInfo);
AddAssert("rankings ruleset set to osu!mania", () => rankingsOverlay.Header.Ruleset.Value.ShortName == ManiaRuleset.SHORT_NAME);
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}
[Test]
public void TestFlagScopeDependency()
{
AddStep("Set scope to Score", () => scope.Value = RankingsScope.Score);
AddAssert("Check country is default", () => countryBindable.IsDefault);
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AddStep("Set country", () => countryBindable.Value = CountryCode.US);
AddAssert("Check scope is Performance", () => scope.Value == RankingsScope.Performance);
}
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[Test]
public void TestShowCountry()
{
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AddStep("Show US", () => rankingsOverlay.ShowCountry(CountryCode.US));
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}
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private void loadRankingsOverlay()
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{
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Child = rankingsOverlay = new TestRankingsOverlay
{
Country = { BindTarget = countryBindable },
Header = { Current = { BindTarget = scope } },
State = { Value = Visibility.Visible },
};
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}
private partial class TestRankingsOverlay : RankingsOverlay
{
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public new Bindable<CountryCode> Country => base.Country;
}
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}
}