osu/osu.Game/Screens/Play/ScreenSuspensionHandler.cs

43 lines
1.2 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Platform;
namespace osu.Game.Screens.Play
{
internal class ScreenSuspensionHandler : Component
{
private readonly GameplayClockContainer gameplayClockContainer;
private Bindable<bool> isPaused;
[Resolved]
private GameHost host { get; set; }
public ScreenSuspensionHandler(GameplayClockContainer gameplayClockContainer)
{
this.gameplayClockContainer = gameplayClockContainer;
}
protected override void LoadComplete()
{
base.LoadComplete();
isPaused = gameplayClockContainer.IsPaused.GetBoundCopy();
isPaused.BindValueChanged(paused => host.AllowScreenSuspension.Value = paused.NewValue, true);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
isPaused?.UnbindAll();
if (host != null)
host.AllowScreenSuspension.Value = true;
}
}
}