osu/osu.Game.Rulesets.Mania/Edit/Masks/HoldNoteSelectionMask.cs

85 lines
2.9 KiB
C#
Raw Normal View History

2018-05-20 10:22:42 +00:00
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
2018-05-20 10:22:42 +00:00
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.UI.Scrolling;
using OpenTK;
2018-05-20 10:22:42 +00:00
using OpenTK.Graphics;
2018-10-03 04:45:41 +00:00
namespace osu.Game.Rulesets.Mania.Edit.Masks
2018-05-20 10:22:42 +00:00
{
2018-10-03 04:28:00 +00:00
public class HoldNoteSelectionMask : SelectionMask
2018-05-20 10:22:42 +00:00
{
public new DrawableHoldNote HitObject => (DrawableHoldNote)base.HitObject;
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
2018-05-20 10:22:42 +00:00
private readonly BodyPiece body;
2018-10-03 04:28:00 +00:00
public HoldNoteSelectionMask(DrawableHoldNote hold)
2018-05-20 10:22:42 +00:00
: base(hold)
{
InternalChildren = new Drawable[]
{
2018-10-03 04:28:00 +00:00
new HoldNoteNoteSelectionMask(hold.Head),
new HoldNoteNoteSelectionMask(hold.Tail),
2018-05-22 06:09:25 +00:00
body = new BodyPiece
2018-05-20 10:22:42 +00:00
{
AccentColour = Color4.Transparent
},
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, IScrollingInfo scrollingInfo)
2018-05-20 10:22:42 +00:00
{
body.BorderColour = colours.Yellow;
direction.BindTo(scrollingInfo.Direction);
2018-05-20 10:22:42 +00:00
}
2018-06-07 10:00:02 +00:00
protected override void Update()
{
base.Update();
Size = HitObject.DrawSize + new Vector2(0, HitObject.Tail.DrawHeight);
2018-06-07 10:00:02 +00:00
Position = Parent.ToLocalSpace(HitObject.ScreenSpaceDrawQuad.TopLeft);
// This is a side-effect of not matching the hitobject's anchors/origins, which is kinda hard to do
2018-07-19 10:44:06 +00:00
// When scrolling upwards our origin is already at the top of the head note (which is the intended location),
// but when scrolling downwards our origin is at the _bottom_ of the tail note (where we need to be at the _top_ of the tail note)
if (direction.Value == ScrollingDirection.Down)
Y -= HitObject.Tail.DrawHeight;
2018-06-07 10:00:02 +00:00
}
2018-10-03 04:28:00 +00:00
private class HoldNoteNoteSelectionMask : NoteSelectionMask
2018-06-07 10:00:02 +00:00
{
2018-10-03 04:28:00 +00:00
public HoldNoteNoteSelectionMask(DrawableNote note)
2018-06-07 10:00:02 +00:00
: base(note)
{
Select();
}
protected override void Update()
{
base.Update();
Anchor = HitObject.Anchor;
Origin = HitObject.Origin;
2018-06-07 10:00:02 +00:00
Position = HitObject.DrawPosition;
}
// Todo: This is temporary, since the note masks don't do anything special yet. In the future they will handle input.
public override bool HandlePositionalInput => false;
2018-06-07 10:00:02 +00:00
}
2018-05-20 10:22:42 +00:00
}
}