osu/osu.Game/Rulesets/UI/GameplayCursorContainer.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
namespace osu.Game.Rulesets.UI
{
public class GameplayCursorContainer : CursorContainer
{
/// <summary>
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/// Because Show/Hide are executed by a parent, <see cref="VisibilityContainer.State"/> is updated immediately even if the cursor
/// is in a non-updating state (via <see cref="FrameStabilityContainer"/> limitations).
///
/// This holds the true visibility value.
/// </summary>
public Visibility LastFrameState;
protected override void Update()
{
base.Update();
LastFrameState = State.Value;
}
}
}