2019-01-24 08:43:03 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 09:19:50 +00:00
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using System.Collections.Generic;
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using System.Linq;
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2018-07-21 02:38:28 +00:00
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using osu.Framework.Input.StateChanges;
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2018-11-28 08:20:37 +00:00
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using osu.Game.Replays;
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2018-04-13 09:19:50 +00:00
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using osu.Game.Rulesets.Replays;
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namespace osu.Game.Rulesets.Mania.Replays
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{
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internal class ManiaFramedReplayInputHandler : FramedReplayInputHandler<ManiaReplayFrame>
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{
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public ManiaFramedReplayInputHandler(Replay replay)
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: base(replay)
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{
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}
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protected override bool IsImportant(ManiaReplayFrame frame) => frame.Actions.Any();
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2019-03-28 06:09:06 +00:00
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public override List<IInput> GetPendingInputs() => new List<IInput> { new ReplayState<ManiaAction> { PressedActions = CurrentFrame?.Actions ?? new List<ManiaAction>() } };
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2018-04-13 09:19:50 +00:00
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}
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}
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