2021-07-21 09:59:02 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using MessagePack;
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2021-08-03 06:43:04 +00:00
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using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus;
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2021-07-21 09:59:02 +00:00
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2021-07-27 09:55:04 +00:00
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#nullable enable
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2021-07-21 09:59:02 +00:00
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namespace osu.Game.Online.Multiplayer
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{
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/// <summary>
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2021-08-03 06:43:04 +00:00
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/// User specific state for the current match type.
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2021-07-21 09:59:02 +00:00
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/// Can be used to contain any state which should be used before or during match gameplay.
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/// </summary>
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[Serializable]
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[MessagePackObject]
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2021-08-19 08:42:44 +00:00
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[Union(0, typeof(TeamVersusUserState))] // IMPORTANT: Add rules to SignalRUnionWorkaroundResolver for new derived types.
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// TODO: abstract breaks json serialisation. attention will be required for iOS support (unless we get messagepack AOT working instead).
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public abstract class MatchUserState
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2021-07-21 09:59:02 +00:00
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{
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}
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}
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