2019-01-24 08:43:03 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-06-10 00:38:17 +00:00
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2020-11-30 10:07:50 +00:00
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using JetBrains.Annotations;
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2020-12-07 05:08:50 +00:00
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using osu.Framework.Allocation;
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2020-03-10 06:59:13 +00:00
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using osu.Framework.Graphics;
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2020-12-07 09:57:42 +00:00
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using osu.Game.Rulesets.Catch.Skinning.Default;
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using osu.Game.Skinning;
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2020-02-19 05:31:32 +00:00
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2020-02-19 09:01:59 +00:00
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namespace osu.Game.Rulesets.Catch.Objects.Drawables
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2018-06-10 00:38:17 +00:00
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{
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2020-12-09 01:25:35 +00:00
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public class DrawableBanana : DrawablePalpableCatchHitObject
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{
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public DrawableBanana()
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: this(null)
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{
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}
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public DrawableBanana([CanBeNull] Banana h)
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: base(h)
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{
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}
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2020-12-07 05:08:50 +00:00
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[BackgroundDependencyLoader]
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private void load()
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{
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AddInternal(new SkinnableDrawable(
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new CatchSkinComponent(CatchSkinComponents.Banana),
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_ => new BananaPiece()));
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}
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2020-12-02 07:54:18 +00:00
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protected override void LoadComplete()
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{
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base.LoadComplete();
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2020-12-02 11:53:47 +00:00
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// start time affects the random seed which is used to determine the banana colour
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StartTimeBindable.BindValueChanged(_ => UpdateComboColour());
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2020-12-02 07:54:18 +00:00
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}
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2020-03-10 06:59:13 +00:00
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protected override void UpdateInitialTransforms()
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{
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base.UpdateInitialTransforms();
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const float end_scale = 0.6f;
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const float random_scale_range = 1.6f;
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2020-12-08 11:05:18 +00:00
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this.ScaleTo(HitObject.Scale * (end_scale + random_scale_range * RandomSingle(3)))
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.Then().ScaleTo(HitObject.Scale * end_scale, HitObject.TimePreempt);
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this.RotateTo(getRandomAngle(1))
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.Then()
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.RotateTo(getRandomAngle(2), HitObject.TimePreempt);
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2020-12-02 07:54:18 +00:00
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float getRandomAngle(int series) => 180 * (RandomSingle(series) * 2 - 1);
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}
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2020-07-30 08:58:49 +00:00
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public override void PlaySamples()
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{
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base.PlaySamples();
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if (Samples != null)
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Samples.Frequency.Value = 0.77f + ((Banana)HitObject).BananaIndex * 0.006f;
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}
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2018-06-10 00:38:17 +00:00
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}
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}
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