2022-09-06 11:06:30 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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namespace osu.Game.Screens.Play
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{
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public static class GameplayClockExtensions
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{
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/// <summary>
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/// The rate of gameplay when playback is at 100%.
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/// This excludes any seeking / user adjustments.
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/// </summary>
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public static double GetTrueGameplayRate(this IGameplayClock clock)
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{
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2022-09-07 08:38:00 +00:00
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// To handle rewind, we still want to maintain the same direction as the underlying clock.
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2022-09-07 10:23:44 +00:00
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double rate = clock.Rate == 0 ? 1 : Math.Sign(clock.Rate);
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2022-09-07 08:38:00 +00:00
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return rate
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2022-09-08 08:14:06 +00:00
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* clock.AdjustmentsFromMods.AggregateFrequency.Value
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* clock.AdjustmentsFromMods.AggregateTempo.Value;
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2022-09-06 11:06:30 +00:00
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}
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}
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}
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