osu/osu.Game.Rulesets.Catch/Mods/CatchModRelax.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.UI;
using osuTK;
using System;
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namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModRelax : ModRelax, IApplicableToDrawableRuleset<CatchHitObject>
{
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public override string Description => @"Use the mouse to control the catcher.";
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public void ApplyToDrawableRuleset(DrawableRuleset<CatchHitObject> drawableRuleset) =>
(drawableRuleset.Playfield.Parent as Container).Add(new CatchModRelaxHelper(drawableRuleset.Playfield as CatchPlayfield));
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private class CatchModRelaxHelper : Drawable, IKeyBindingHandler<CatchAction>, IRequireHighFrequencyMousePosition
{
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private CatcherArea.Catcher catcher;
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public CatchModRelaxHelper(CatchPlayfield catchPlayfield)
{
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catcher = catchPlayfield.CatcherArea.MovableCatcher;
RelativeSizeAxes = Axes.Both;
}
//disable keyboard controls
public bool OnPressed(CatchAction action) => true;
public bool OnReleased(CatchAction action) => true;
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protected override bool OnMouseMove(MouseMoveEvent e)
{
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//lock catcher to mouse position horizontally
catcher.X = e.MousePosition.X / DrawSize.X;
//make Yuzu face the direction he's moving
var direction = Math.Sign(e.Delta.X);
if (direction != 0)
catcher.Scale = new Vector2(Math.Abs(catcher.Scale.X) * direction, catcher.Scale.Y);
return base.OnMouseMove(e);
}
}
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}
}