osu/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
using osu.Framework.Allocation;
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using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Events;
using osu.Framework.Threading;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Tournament.Components;
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using osu.Game.Tournament.IPC;
using osu.Game.Tournament.Screens.Gameplay;
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using osu.Game.Tournament.Screens.Gameplay.Components;
using osu.Game.Tournament.Screens.Ladder.Components;
using osuTK;
using osuTK.Graphics;
using osuTK.Input;
namespace osu.Game.Tournament.Screens.MapPool
{
public class MapPoolScreen : TournamentScreen
{
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private readonly FillFlowContainer<FillFlowContainer<TournamentBeatmapPanel>> mapFlows;
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private readonly Bindable<MatchPairing> currentMatch = new Bindable<MatchPairing>();
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private TeamColour pickColour;
private ChoiceType pickType;
private readonly TriangleButton buttonRedBan;
private readonly TriangleButton buttonBlueBan;
private readonly TriangleButton buttonRedPick;
private readonly TriangleButton buttonBluePick;
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public MapPoolScreen()
{
InternalChildren = new Drawable[]
{
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new MatchHeader(),
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mapFlows = new FillFlowContainer<FillFlowContainer<TournamentBeatmapPanel>>
{
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Y = 100,
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Spacing = new Vector2(10, 20),
Padding = new MarginPadding(50),
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Direction = FillDirection.Vertical,
RelativeSizeAxes = Axes.Both,
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},
new ControlPanel
{
Children = new Drawable[]
{
new OsuSpriteText
{
Text = "Current Mode"
},
buttonRedBan = new TriangleButton
{
RelativeSizeAxes = Axes.X,
Text = "Red Ban",
Action = () => setMode(TeamColour.Red, ChoiceType.Ban)
},
buttonBlueBan = new TriangleButton
{
RelativeSizeAxes = Axes.X,
Text = "Blue Ban",
Action = () => setMode(TeamColour.Blue, ChoiceType.Ban)
},
buttonRedPick = new TriangleButton
{
RelativeSizeAxes = Axes.X,
Text = "Red Pick",
Action = () => setMode(TeamColour.Red, ChoiceType.Pick)
},
buttonBluePick = new TriangleButton
{
RelativeSizeAxes = Axes.X,
Text = "Blue Pick",
Action = () => setMode(TeamColour.Blue, ChoiceType.Pick)
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},
new ControlPanel.Spacer(),
new TriangleButton
{
RelativeSizeAxes = Axes.X,
Text = "Reset",
Action = reset
},
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}
}
};
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}
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[BackgroundDependencyLoader]
private void load(MatchIPCInfo ipc)
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{
currentMatch.BindValueChanged(matchChanged);
currentMatch.BindTo(LadderInfo.CurrentMatch);
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ipc.Beatmap.BindValueChanged(beatmapChanged);
}
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private void beatmapChanged(ValueChangedEvent<BeatmapInfo> beatmap)
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{
if (currentMatch.Value == null || currentMatch.Value.PicksBans.Count(p => p.Type == ChoiceType.Ban) < 2)
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return;
// if bans have already been placed, beatmap changes result in a selection being made autoamtically
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if (beatmap.NewValue.OnlineBeatmapID != null)
addForBeatmap(beatmap.NewValue.OnlineBeatmapID.Value);
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}
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private void setMode(TeamColour colour, ChoiceType choiceType)
{
pickColour = colour;
pickType = choiceType;
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Color4 setColour(bool active) => active ? Color4.White : Color4.Gray;
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buttonRedBan.Colour = setColour(pickColour == TeamColour.Red && pickType == ChoiceType.Ban);
buttonBlueBan.Colour = setColour(pickColour == TeamColour.Blue && pickType == ChoiceType.Ban);
buttonRedPick.Colour = setColour(pickColour == TeamColour.Red && pickType == ChoiceType.Pick);
buttonBluePick.Colour = setColour(pickColour == TeamColour.Blue && pickType == ChoiceType.Pick);
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}
private void setNextMode()
{
const TeamColour roll_winner = TeamColour.Red; //todo: draw from match
var nextColour = (currentMatch.Value.PicksBans.LastOrDefault()?.Team ?? roll_winner) == TeamColour.Red ? TeamColour.Blue : TeamColour.Red;
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if (pickType == ChoiceType.Ban && currentMatch.Value.PicksBans.Count(p => p.Type == ChoiceType.Ban) >= 2)
setMode(pickColour, ChoiceType.Pick);
else
setMode(nextColour, currentMatch.Value.PicksBans.Count(p => p.Type == ChoiceType.Ban) >= 2 ? ChoiceType.Pick : ChoiceType.Ban);
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}
protected override bool OnMouseDown(MouseDownEvent e)
{
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var maps = mapFlows.Select(f => f.FirstOrDefault(m => m.ReceivePositionalInputAt(e.ScreenSpaceMousePosition)));
var map = maps.FirstOrDefault(m => m != null);
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if (map != null)
{
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if (e.Button == MouseButton.Left && map.Beatmap.OnlineBeatmapID != null)
addForBeatmap(map.Beatmap.OnlineBeatmapID.Value);
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else
{
var existing = currentMatch.Value.PicksBans.FirstOrDefault(p => p.BeatmapID == map.Beatmap.OnlineBeatmapID);
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if (existing != null)
{
currentMatch.Value.PicksBans.Remove(existing);
setNextMode();
}
}
return true;
}
return base.OnMouseDown(e);
}
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private void reset()
{
currentMatch.Value.PicksBans.Clear();
setNextMode();
}
[Resolved]
private TournamentSceneManager sceneManager { get; set; }
private ScheduledDelegate scheduledChange;
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private void addForBeatmap(int beatmapId)
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{
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if (currentMatch.Value == null)
return;
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if (currentMatch.Value.Grouping.Value.Beatmaps.All(b => b.BeatmapInfo.OnlineBeatmapID != beatmapId))
// don't attempt to add if the beatmap isn't in our pool
return;
if (currentMatch.Value.PicksBans.Any(p => p.BeatmapID == beatmapId))
// don't attempt to add if already exists.
return;
currentMatch.Value.PicksBans.Add(new BeatmapChoice
{
Team = pickColour,
Type = pickType,
BeatmapID = beatmapId
});
setNextMode();
if (pickType == ChoiceType.Pick)
{
scheduledChange?.Cancel();
scheduledChange = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(GameplayScreen)); }, 10000);
}
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}
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private void matchChanged(ValueChangedEvent<MatchPairing> match)
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{
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mapFlows.Clear();
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if (match.NewValue.Grouping.Value != null)
{
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FillFlowContainer<TournamentBeatmapPanel> currentFlow = null;
string currentMod = null;
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foreach (var b in match.NewValue.Grouping.Value.Beatmaps)
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{
if (currentFlow == null || currentMod != b.Mods)
{
mapFlows.Add(currentFlow = new FillFlowContainer<TournamentBeatmapPanel>
{
Spacing = new Vector2(10, 20),
Direction = FillDirection.Full,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y
});
currentMod = b.Mods;
}
currentFlow.Add(new TournamentBeatmapPanel(b.BeatmapInfo, b.Mods)
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
});
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}
}
}
}
}