2017-02-07 04:59:30 +00:00
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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2016-11-19 16:39:43 +00:00
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2016-11-22 12:22:12 +00:00
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using osu.Framework.Allocation;
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2017-03-28 12:26:20 +00:00
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using osu.Framework.Graphics;
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2016-11-19 16:39:43 +00:00
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using OpenTK;
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using osu.Game.Beatmaps;
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2016-11-23 02:59:50 +00:00
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using osu.Game.Graphics.Backgrounds;
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2016-11-19 16:39:43 +00:00
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namespace osu.Game.Screens.Backgrounds
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{
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2017-02-17 09:59:30 +00:00
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public class BackgroundScreenBeatmap : BackgroundScreen
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{
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private Background background;
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private WorkingBeatmap beatmap;
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private Vector2 blurTarget;
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public WorkingBeatmap Beatmap
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{
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get
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{
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return beatmap;
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}
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set
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{
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2017-01-30 14:44:02 +00:00
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if (beatmap == value && beatmap != null)
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return;
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beatmap = value;
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Schedule(() =>
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{
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2017-03-09 05:24:16 +00:00
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var newBackground = beatmap == null ? new Background(@"Backgrounds/bg1") : new BeatmapBackground(beatmap);
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2017-04-02 06:56:12 +00:00
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LoadComponentAsync(newBackground, delegate
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{
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float newDepth = 0;
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if (background != null)
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{
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newDepth = background.Depth + 1;
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background.Flush();
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background.FadeOut(250);
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background.Expire();
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}
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newBackground.Depth = newDepth;
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Add(background = newBackground);
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background.BlurSigma = blurTarget;
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});
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});
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2016-11-19 16:39:43 +00:00
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}
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}
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2017-02-17 09:59:30 +00:00
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public BackgroundScreenBeatmap(WorkingBeatmap beatmap)
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{
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Beatmap = beatmap;
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}
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2017-02-22 12:43:29 +00:00
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public void BlurTo(Vector2 sigma, double duration, EasingTypes easing = EasingTypes.None)
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{
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background?.BlurTo(sigma, duration, easing);
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blurTarget = sigma;
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2016-11-19 16:39:43 +00:00
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}
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2017-02-17 09:59:30 +00:00
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public override bool Equals(BackgroundScreen other)
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{
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var otherBeatmapBackground = other as BackgroundScreenBeatmap;
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2017-03-07 01:59:19 +00:00
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if (otherBeatmapBackground == null) return false;
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return base.Equals(other) && beatmap == otherBeatmapBackground.Beatmap;
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}
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2017-03-07 01:59:19 +00:00
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private class BeatmapBackground : Background
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{
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2017-03-23 04:41:50 +00:00
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private readonly WorkingBeatmap beatmap;
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public BeatmapBackground(WorkingBeatmap beatmap)
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{
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this.beatmap = beatmap;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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2017-02-12 06:59:57 +00:00
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Sprite.Texture = beatmap?.Background;
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}
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}
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}
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}
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