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https://github.com/ppy/osu
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67 lines
3.2 KiB
C#
67 lines
3.2 KiB
C#
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Tests.Visual;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Catch.Tests.Editor
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{
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public partial class TestSceneCatchEditorSaving : EditorSavingTestScene
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{
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protected override Ruleset CreateRuleset() => new CatchRuleset();
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[Test]
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public void TestCatchJuiceStreamTickCorrect()
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{
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AddStep("enter timing mode", () => InputManager.Key(Key.F3));
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AddStep("add timing point", () => EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint()));
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AddStep("enter compose mode", () => InputManager.Key(Key.F1));
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Vector2 startPoint = Vector2.Zero;
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float increment = 0;
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AddUntilStep("wait for playfield", () => this.ChildrenOfType<CatchPlayfield>().FirstOrDefault()?.IsLoaded == true);
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AddStep("move to centre", () =>
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{
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var playfield = this.ChildrenOfType<CatchPlayfield>().Single();
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startPoint = playfield.ScreenSpaceDrawQuad.Centre + new Vector2(0, playfield.ScreenSpaceDrawQuad.Height / 3);
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increment = playfield.ScreenSpaceDrawQuad.Height / 10;
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InputManager.MoveMouseTo(startPoint);
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});
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AddStep("choose juice stream placing tool", () => InputManager.Key(Key.Number3));
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AddStep("start placement", () => InputManager.Click(MouseButton.Left));
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AddStep("move to next", () => InputManager.MoveMouseTo(startPoint + new Vector2(2 * increment, -increment)));
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AddStep("add node", () => InputManager.Click(MouseButton.Left));
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AddStep("move to next", () => InputManager.MoveMouseTo(startPoint + new Vector2(-2 * increment, -2 * increment)));
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AddStep("add node", () => InputManager.Click(MouseButton.Left));
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AddStep("move to next", () => InputManager.MoveMouseTo(startPoint + new Vector2(0, -3 * increment)));
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AddStep("end placement", () => InputManager.Click(MouseButton.Right));
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AddUntilStep("juice stream placed", () => EditorBeatmap.HitObjects, () => Has.Count.EqualTo(1));
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int largeDropletCount = 0, tinyDropletCount = 0;
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AddStep("store droplet count", () =>
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{
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largeDropletCount = EditorBeatmap.HitObjects[0].NestedHitObjects.Count(t => t.GetType() == typeof(Droplet));
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tinyDropletCount = EditorBeatmap.HitObjects[0].NestedHitObjects.Count(t => t.GetType() == typeof(TinyDroplet));
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});
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SaveEditor();
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ReloadEditorToSameBeatmap();
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AddAssert("large droplet count is the same", () => EditorBeatmap.HitObjects[0].NestedHitObjects.Count(t => t.GetType() == typeof(Droplet)), () => Is.EqualTo(largeDropletCount));
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AddAssert("tiny droplet count is the same", () => EditorBeatmap.HitObjects[0].NestedHitObjects.Count(t => t.GetType() == typeof(TinyDroplet)), () => Is.EqualTo(tinyDropletCount));
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}
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}
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}
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