osu/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchHeader.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens.OnlinePlay.Match.Components;
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using osu.Game.Tests.Visual.OnlinePlay;
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using osu.Game.Users;
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namespace osu.Game.Tests.Visual.Multiplayer
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{
public class TestSceneMatchHeader : OnlinePlayTestScene
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{
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[SetUp]
public new void Setup() => Schedule(() =>
{
SelectedRoom.Value = new Room();
Child = new Header();
});
[Test]
public void TestBasicRoom()
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{
AddStep("set basic room", () =>
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{
SelectedRoom.Value.Playlist.Add(new PlaylistItem
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{
Beatmap =
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{
Value = new BeatmapInfo
{
Metadata = new BeatmapMetadata
{
Title = "Title",
Artist = "Artist",
AuthorString = "Author",
},
Version = "Version",
Ruleset = new OsuRuleset().RulesetInfo
}
},
RequiredMods =
{
new OsuModDoubleTime(),
new OsuModNoFail(),
new OsuModRelax(),
}
});
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SelectedRoom.Value.Name.Value = "A very awesome room";
SelectedRoom.Value.Host.Value = new User { Id = 2, Username = "peppy" };
});
}
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}
}