osu/osu.Game/Localisation/DialogStrings.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Localisation
{
public static class DialogStrings
{
private const string prefix = @"osu.Game.Resources.Localisation.Dialog";
/// <summary>
/// "Caution"
/// </summary>
public static LocalisableString CautionHeaderText => new TranslatableString(getKey(@"header_text"), @"Caution");
/// <summary>
/// "Are you sure you want to delete the following:"
/// </summary>
public static LocalisableString DeletionHeaderText => new TranslatableString(getKey(@"deletion_header_text"), @"Are you sure you want to delete the following:");
/// <summary>
/// "Yes. Go for it."
/// </summary>
public static LocalisableString Confirm => new TranslatableString(getKey(@"confirm"), @"Yes. Go for it.");
/// <summary>
/// "No! Abort mission"
/// </summary>
public static LocalisableString Cancel => new TranslatableString(getKey(@"cancel"), @"No! Abort mission");
private static string getKey(string key) => $@"{prefix}:{key}";
}
}