osu/osu.Game/Input/RealmKeyBindingStore.cs

118 lines
4.4 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Input.Bindings;
using osu.Game.Database;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets;
2021-01-12 05:55:45 +00:00
#nullable enable
namespace osu.Game.Input
{
public class RealmKeyBindingStore
{
private readonly RealmContextFactory realmFactory;
public RealmKeyBindingStore(RealmContextFactory realmFactory)
{
this.realmFactory = realmFactory;
}
/// <summary>
/// Retrieve all user-defined key combinations (in a format that can be displayed) for a specific action.
/// </summary>
/// <param name="globalAction">The action to lookup.</param>
/// <returns>A set of display strings for all the user's key configuration for the action.</returns>
public IReadOnlyList<string> GetReadableKeyCombinationsFor(GlobalAction globalAction)
{
List<string> combinations = new List<string>();
using (var context = realmFactory.GetForRead())
{
foreach (var action in context.Realm.All<RealmKeyBinding>().Where(b => b.RulesetID == null && (GlobalAction)b.ActionInt == globalAction))
{
string str = action.KeyCombination.ReadableString();
// even if found, the readable string may be empty for an unbound action.
if (str.Length > 0)
combinations.Add(str);
}
}
return combinations;
}
/// <summary>
/// Register a new type of <see cref="KeyBindingContainer{T}"/>, adding default bindings from <see cref="KeyBindingContainer.DefaultKeyBindings"/>.
/// </summary>
/// <param name="container">The container to populate defaults from.</param>
public void Register(KeyBindingContainer container) => insertDefaults(container.DefaultKeyBindings);
/// <summary>
/// Register a ruleset, adding default bindings for each of its variants.
/// </summary>
/// <param name="ruleset">The ruleset to populate defaults from.</param>
public void Register(RulesetInfo ruleset)
{
var instance = ruleset.CreateInstance();
foreach (var variant in instance.AvailableVariants)
insertDefaults(instance.GetDefaultKeyBindings(variant), ruleset.ID, variant);
}
private void insertDefaults(IEnumerable<IKeyBinding> defaults, int? rulesetId = null, int? variant = null)
{
using (var usage = realmFactory.GetForWrite())
{
// compare counts in database vs defaults
foreach (var defaultsForAction in defaults.GroupBy(k => k.Action))
{
int existingCount = usage.Realm.All<RealmKeyBinding>().Count(k => k.RulesetID == rulesetId && k.Variant == variant && k.ActionInt == (int)defaultsForAction.Key);
if (defaultsForAction.Count() <= existingCount)
continue;
foreach (var k in defaultsForAction.Skip(existingCount))
{
// insert any defaults which are missing.
usage.Realm.Add(new RealmKeyBinding
{
KeyCombinationString = k.KeyCombination.ToString(),
ActionInt = (int)k.Action,
RulesetID = rulesetId,
Variant = variant
});
}
}
usage.Commit();
}
}
/// <summary>
/// Keys which should not be allowed for gameplay input purposes.
/// </summary>
private static readonly IEnumerable<InputKey> banned_keys = new[]
{
InputKey.MouseWheelDown,
InputKey.MouseWheelLeft,
InputKey.MouseWheelUp,
InputKey.MouseWheelRight
};
public static bool CheckValidForGameplay(KeyCombination combination)
{
foreach (var key in banned_keys)
{
if (combination.Keys.Contains(key))
return false;
}
return true;
}
}
}