osu/osu.Game.Tests/Rulesets/TestSceneRulesetSkinProvidingContainer.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
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using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Graphics.Textures;
using osu.Framework.Testing;
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using osu.Game.Audio;
using osu.Game.Rulesets;
using osu.Game.Skinning;
using osu.Game.Tests.Testing;
using osu.Game.Tests.Visual;
namespace osu.Game.Tests.Rulesets
{
[HeadlessTest]
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public class TestSceneRulesetSkinProvidingContainer : OsuTestScene
{
private SkinRequester requester;
protected override Ruleset CreateRuleset() => new TestSceneRulesetDependencies.TestRuleset();
[Test]
public void TestRulesetResources()
{
setupProviderStep();
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AddAssert("ruleset texture retrieved via skin", () => requester.GetTexture("test-image") != null);
AddAssert("ruleset sample retrieved via skin", () => requester.GetSample(new SampleInfo("test-sample")) != null);
}
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[Test]
public void TestEarlyAddedSkinRequester()
{
Texture textureOnLoad = null;
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AddStep("setup provider", () =>
{
var rulesetSkinProvider = new RulesetSkinProvidingContainer(Ruleset.Value.CreateInstance(), Beatmap.Value.Beatmap, Beatmap.Value.Skin);
rulesetSkinProvider.Add(requester = new SkinRequester());
requester.OnLoadAsync += () => textureOnLoad = requester.GetTexture("test-image");
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Child = rulesetSkinProvider;
});
AddAssert("requester got correct initial texture", () => textureOnLoad != null);
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}
private void setupProviderStep()
{
AddStep("setup provider", () =>
{
Child = new RulesetSkinProvidingContainer(Ruleset.Value.CreateInstance(), Beatmap.Value.Beatmap, Beatmap.Value.Skin)
.WithChild(requester = new SkinRequester());
});
}
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private class SkinRequester : Drawable, ISkin
{
private ISkinSource skin;
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public event Action OnLoadAsync;
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[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
this.skin = skin;
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OnLoadAsync?.Invoke();
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}
public Drawable GetDrawableComponent(ISkinComponent component) => skin.GetDrawableComponent(component);
public Texture GetTexture(string componentName, WrapMode wrapModeS = default, WrapMode wrapModeT = default) => skin.GetTexture(componentName);
public ISample GetSample(ISampleInfo sampleInfo) => skin.GetSample(sampleInfo);
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => skin.GetConfig<TLookup, TValue>(lookup);
}
}
}